Display Name = "Iliasville"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ConditionalBranch([0, 2001, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Woman>Oh dear, oh dear, what's going on!? Hey, this isn't the time to be buying vegetables!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 5, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Woman>The Slime Girls like to be mischievous, but they took it way too far this time."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Woman>Most of them are good little girls though. I suppose we can just be happy nothing bad ended up happening."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 6, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Woman>What are you doing standing around here? There's a big fuss at your place. Shouldn't you go check it out?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 7, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Woman>Hi Luka, you're going to miss the taste of Iliasville vegetables, aren't you? You should buy a lot and carry them on your adventure."])
      Script(["actor_label_jump"])
      JumpToLabel(["買い物"])
      Label(["5"])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>Yes, buy buy buy! Then I'll eat eat eat!"])
      JumpToLabel(["買い物"])
      Label(["26"])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>Vegetables from the surface? How filthy...\nThat doesn't mean I'm not curious though..."])
      JumpToLabel(["買い物"])
      Label(["59"])
      ShowTextAttributes(["mdg_fc1", 0, 0, 2])
      ShowText(["\\n<Ragora>Hey, do you sell my leaves?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Woman>Mandragora leaves are used more as medicine than food so no, I don't sell them."])
      JumpToLabel(["買い物"])
      Label(["68"])
      ShowTextAttributes(["dragonp_fc1", 2, 0, 2])
      ShowText(["\\n<Papi>I hate vegetables..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Woman>You won't grow unless you eat your veggies."])
      JumpToLabel(["買い物"])
      Label(["114"])
      ShowTextAttributes(["wakame_fc1", 1, 0, 2])
      ShowText(["\\n<Wakame>Do you sell seaweed...?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Woman>Is seaweed even a vegetable...?"])
      JumpToLabel(["買い物"])
      Label(["355"])
      ShowTextAttributes(["angels_fc1", 1, 0, 2])
      ShowText(["\\n<Angels>Vegetables from Iliasville are also sold at Snow Heaven. They are quite delicious..."])
      JumpToLabel(["買い物"])
      Label(["買い物"])
      ShopProcessing([0, 306, 0, 0, true])
      ShopItem([0, 309, 0, 0])
      ShopItem([0, 310, 0, 0])
      ShopItem([0, 316, 0, 0])
      ShopItem([0, 321, 0, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ConditionalBranch([1, 1001, 0, 5, 0])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I don't have time to leave the village! I need to be on time for my baptism."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 6, 0])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I've got to go home right now!"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 7, 0])
      ConditionalBranch([0, 2007, 1])
        ConditionalBranch([0, 2008, 1])
          ControlSwitches([2008, 2008, 0])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>The village chief asked me to stop by before I left..."])
          ConditionalBranch([0, 4, 0])
            ShowTextAttributes(["alice_fc5", 0, 0, 2])
            ShowText(["\\n<Alice>I imagine you owe him at least that much. It doesn't matter to me either way though."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 5, 0])
            ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
            ShowText(["\\n<Ilias>By all means, let's pay him a visit. He might have some parting gifts for us!"])
            Empty([])
          BranchEnd([])
          ShowChoices([["Stop by the chief's house", "Forget it"], 0])
          When([0, "Stop by the chief's house"])
            ShowTextAttributes(["ruka_fc1", 0, 0, 2])
            ShowText(["\\n<Luka>His house is at the northwest part of the village."])
            SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
            Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
            ExitEventProcessing([])
            Empty([])
          When([1, "Forget it"])
            CallCommonEvent([303])
            ShowTextAttributes(["ruka_fc1", 0, 0, 2])
            ShowText(["\\n<Luka>Whatever. He's just an old geezer."])
            PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
            TransferPlayer([0, 2, 296, 355, 0, 0])
            ControlSwitches([100, 100, 1])
            ExitEventProcessing([])
            Empty([])
          ChoicesEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2010, 0])
      ConditionalBranch([0, 2011, 1])
        ControlSwitches([2011, 2011, 0])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>I shouldn't forget about that slime girl crying at the eastern end of the village..."])
        ShowChoices([["Go check it out", "Ignore it"], 0])
        When([0, "Go check it out"])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>I can't ignore that. I'd better go see..."])
          SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
          ExitEventProcessing([])
          Empty([])
        When([1, "Ignore it"])
          CallCommonEvent([303])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>I'm not going to go to the rescue over a few tears."])
          PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
          TransferPlayer([0, 2, 296, 355, 0, 0])
          ControlSwitches([100, 100, 1])
          ExitEventProcessing([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 296, 355, 0, 0])
    ConditionalBranch([0, 2001, 0])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>The mountains are just north of here. I'd better hurry straight there for Hans's sake!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ConditionalBranch([1, 1001, 0, 5, 0])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I don't have time to leave the village! I need to be on time for my baptism."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 6, 0])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I've got to go home right now!"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 7, 0])
      ConditionalBranch([0, 2007, 1])
        ConditionalBranch([0, 2008, 1])
          ControlSwitches([2008, 2008, 0])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>The village chief asked me to stop by before I left..."])
          ConditionalBranch([0, 4, 0])
            ShowTextAttributes(["alice_fc5", 0, 0, 2])
            ShowText(["\\n<Alice>I imagine you owe him at least that much. It doesn't matter to me either way though."])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 5, 0])
            ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
            ShowText(["\\n<Ilias>By all means, let's pay him a visit. He might have some parting gifts for us!"])
            Empty([])
          BranchEnd([])
          ShowChoices([["Stop by the chief's house", "Forget it"], 0])
          When([0, "Stop by the chief's house"])
            ShowTextAttributes(["ruka_fc1", 0, 0, 2])
            ShowText(["\\n<Luka>His house is at the northwest part of the village."])
            SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
            Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
            ExitEventProcessing([])
            Empty([])
          When([1, "Forget it"])
            CallCommonEvent([303])
            ShowTextAttributes(["ruka_fc1", 0, 0, 2])
            ShowText(["\\n<Luka>Whatever. He's just an old geezer."])
            PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
            TransferPlayer([0, 2, 296, 355, 0, 0])
            ControlSwitches([100, 100, 1])
            ExitEventProcessing([])
            Empty([])
          ChoicesEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2010, 0])
      ConditionalBranch([0, 2011, 1])
        ControlSwitches([2011, 2011, 0])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>I shouldn't forget about that slime girl crying at the eastern end of the village..."])
        ShowChoices([["Go check it out", "Ignore it"], 0])
        When([0, "Go check it out"])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>I can't ignore that. I'd better go see..."])
          SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
          ExitEventProcessing([])
          Empty([])
        When([1, "Ignore it"])
          CallCommonEvent([303])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>I'm not going to go to the rescue over a few tears."])
          PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
          TransferPlayer([0, 2, 296, 355, 0, 0])
          ControlSwitches([100, 100, 1])
          ExitEventProcessing([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 296, 355, 0, 0])
    ConditionalBranch([0, 2001, 0])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>The mountains are just north of here. I'd better hurry straight there for Hans's sake!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ControlSwitches([5002, 5002, 0])
    ControlSwitches([5202, 5202, 0])
    ConditionalBranch([0, 2005, 1])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      SetEventLocation([56, 0, 19, 0, 0])
      ControlSwitches([2004, 2004, 0])
      ShowPicture([5, "80_sonia_m3_st06", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Gulp, Sonya!"])
      PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_sonia_m3_st06", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["sonia_fc5", 5, 0, 2])
      ShowText(["\\n<Sonya>What the hell, Luka, where have you been?!\nThe Head Priest is sick of waiting for you!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I know, sorry. What's with that getup though?"])
      ShowPicture([5, "80_sonia_m4_st14", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["sonia_fc6", 5, 0, 2])
      ShowText(["\\n<Sonya>I'm dressed up for your baptism, idiot! Did you seriously forget I'm a temple priestess?"])
      ShowChoices([["Of course I didn't", "I completely forgot", "Who are you again?"], 0])
      When([0, "Of course I didn't"])
        ShowTextAttributes(["sonia_fc6", 5, 0, 2])
        ShowText(["\\n<Sonya>Then hurry your ass up! How much longer do you plan to make us wait?!"])
        Empty([])
      When([1, "I completely forgot"])
        ShowPicture([5, "80_sonia_m4_st15", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["sonia_fc6", 6, 0, 2])
        ShowText(["\\n<Sonya>What the hell!? For whose benefit did you think I became a priest?"])
        ShowPicture([5, "80_sonia_m4_st08", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["sonia_fc5", 7, 0, 2])
        ShowText(["\\n<Sonya>Wait, never mind. Forget I said anything. That shouldn't be a problem for you. Anyway, get your ass moving!"])
        Empty([])
      When([2, "Who are you again?"])
        ShowPicture([5, "80_sonia_m4_st19", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["sonia_fc7", 2, 0, 2])
        ShowText(["\\n<Sonya>Umm, Luka? Did you hit your head? I'm your childhood friend Sonya!"])
        ShowPicture([5, "80_sonia_m4_st14", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["sonia_fc6", 5, 0, 2])
        ShowText(["\\n<Sonya>Oh never mind, this isn't the time to act like an idiot! Hurry up and go into the temple!"])
        Empty([])
      ChoicesEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>A-all right..."])
      ShowPicture([5, "80_sonia_m3_st06", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["sonia_fc5", 5, 0, 2])
      ShowText(["\\n<Sonya>I'll go on ahead and make sure everything's ready. If you aren't right behind me, I'm going to get baptized and go adventuring in your place!"])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
      ErasePicture([5])
      SetMoveRoute([56, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[30])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[30])"])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      ControlSwitches([2004, 2004, 1])
      SetEventLocation([56, 0, 1, 20, 0])
      PlayBGM(["RPG::BGM(@name=\"mura1\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>......"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>If I'm any later, I'll be in real trouble..."])
      ControlSwitches([2005, 2005, 0])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      ChangeMapDisplay([0])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 8, 13, 28, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 6, 0])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I've got to get home on the double!"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2007, 1])
      ConditionalBranch([0, 2008, 1])
        ControlSwitches([2008, 2008, 0])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>The village chief asked me to stop by before I left..."])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>I imagine you owe him at least that much. It doesn't matter to me either way though."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
          ShowText(["\\n<Ilias>By all means, let's pay him a visit. He might have some parting gifts for us!"])
          Empty([])
        BranchEnd([])
        ShowChoices([["Stop by the chief's house", "Forget it"], 0])
        When([0, "Stop by the chief's house"])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>His house is at the northwest part of the village."])
          SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
          ExitEventProcessing([])
          Empty([])
        When([1, "Forget it"])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>Whatever. He's just an old geezer."])
          CallCommonEvent([303])
          ChangeMapDisplay([0])
          PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
          TransferPlayer([0, 8, 13, 28, 8, 0])
          ControlSwitches([100, 100, 0])
          ExitEventProcessing([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2010, 0])
      ConditionalBranch([0, 2028, 1])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>There's a strange guy following me! I can't let someone that weird into the temple!"])
        SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 2011, 1])
        ControlSwitches([2011, 2011, 0])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>I shouldn't forget about that slime girl crying at the eastern end of the village..."])
        ShowChoices([["Go check it out", "Ignore it"], 0])
        When([0, "Go check it out"])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>I can't ignore that. I'd better go see..."])
          SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
          ExitEventProcessing([])
          Empty([])
        When([1, "Ignore it"])
          CallCommonEvent([303])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>I'm not going to go to the rescue over a few tears."])
          ChangeMapDisplay([0])
          PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
          TransferPlayer([0, 8, 13, 28, 8, 0])
          ControlSwitches([100, 100, 0])
          ExitEventProcessing([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 8, 13, 28, 8, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ControlSwitches([5002, 5002, 0])
    ControlSwitches([5202, 5202, 0])
    ConditionalBranch([0, 2005, 1])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      SetEventLocation([56, 0, 20, 0, 0])
      ControlSwitches([2004, 2004, 0])
      ShowPicture([5, "80_sonia_m3_st06", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Gulp, Sonya!"])
      PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_sonia_m3_st06", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["sonia_fc5", 5, 0, 2])
      ShowText(["\\n<Sonya>What the hell, Luka, where have you been?!\nThe Head Priest is sick of waiting for you!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I know, sorry. What's with that getup though?"])
      ShowPicture([5, "80_sonia_m4_st14", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["sonia_fc6", 5, 0, 2])
      ShowText(["\\n<Sonya>I'm dressed up for your baptism, idiot! Did you seriously forget I'm a temple priestess?"])
      ShowChoices([["Of course I didn't", "I completely forgot", "Who are you again?"], 0])
      When([0, "Of course I didn't"])
        ShowTextAttributes(["sonia_fc6", 5, 0, 2])
        ShowText(["\\n<Sonya>Then hurry your ass up! How much longer do you plan to make us wait?!"])
        Empty([])
      When([1, "I completely forgot"])
        ShowPicture([5, "80_sonia_m4_st15", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["sonia_fc6", 6, 0, 2])
        ShowText(["\\n<Sonya>What the hell!? For whose benefit did you think I became a priest?"])
        ShowPicture([5, "80_sonia_m4_st08", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["sonia_fc5", 7, 0, 2])
        ShowText(["\\n<Sonya>Wait, never mind. Forget I said anything. That shouldn't be a problem for you. Anyway, get your ass moving!"])
        Empty([])
      When([2, "Who are you again?"])
        ShowPicture([5, "80_sonia_m4_st19", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["sonia_fc7", 2, 0, 2])
        ShowText(["\\n<Sonya>Umm, Luka? Did you hit your head? I'm your childhood friend Sonya!"])
        ShowPicture([5, "80_sonia_m4_st14", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["sonia_fc6", 5, 0, 2])
        ShowText(["\\n<Sonya>Oh never mind, this isn't the time to act like an idiot! Hurry up and go into the temple!"])
        Empty([])
      ChoicesEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>A-all right..."])
      ShowPicture([5, "80_sonia_m3_st06", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["sonia_fc5", 5, 0, 2])
      ShowText(["\\n<Sonya>I'll go on ahead and make sure everything's ready. If you aren't right behind me, I'm going to get baptized and go adventuring in your place!"])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
      ErasePicture([5])
      SetMoveRoute([56, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[30])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[30])"])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      ControlSwitches([2004, 2004, 1])
      SetEventLocation([56, 0, 1, 20, 0])
      PlayBGM(["RPG::BGM(@name=\"mura1\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>......"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>If I'm any later, I'll be in real trouble..."])
      ControlSwitches([2005, 2005, 0])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      ChangeMapDisplay([0])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 8, 13, 28, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 6, 0])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I've got to get home on the double!"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2007, 1])
      ConditionalBranch([0, 2008, 1])
        ControlSwitches([2008, 2008, 0])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>The village chief asked me to stop by before I left..."])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>I imagine you owe him at least that much. It doesn't matter to me either way though."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
          ShowText(["\\n<Ilias>By all means, let's pay him a visit. He might have some parting gifts for us!"])
          Empty([])
        BranchEnd([])
        ShowChoices([["Stop by the chief's house", "Forget it"], 0])
        When([0, "Stop by the chief's house"])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>His house is at the northwest part of the village."])
          SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
          ExitEventProcessing([])
          Empty([])
        When([1, "Forget it"])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>Whatever. He's just an old geezer."])
          CallCommonEvent([303])
          ChangeMapDisplay([0])
          PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
          TransferPlayer([0, 8, 13, 28, 8, 0])
          ControlSwitches([100, 100, 0])
          ExitEventProcessing([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2010, 0])
      ConditionalBranch([0, 2028, 1])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>There's a strange guy following me! I can't let someone that weird into the temple!"])
        SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 2011, 1])
        ControlSwitches([2011, 2011, 0])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["I shouldn't forget about that slime girl crying at the eastern end of the village..."])
        ShowChoices([["Go check it out", "Ignore it"], 0])
        When([0, "Go check it out"])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>I can't ignore that. I'd better go see..."])
          SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
          ExitEventProcessing([])
          Empty([])
        When([1, "Ignore it"])
          CallCommonEvent([303])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>I'm not going to go to the rescue over a few tears."])
          ChangeMapDisplay([0])
          PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
          TransferPlayer([0, 8, 13, 28, 8, 0])
          ControlSwitches([100, 100, 0])
          ExitEventProcessing([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 8, 13, 28, 8, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ConditionalBranch([1, 1001, 0, 5, 0])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I don't have time to leave the village... I'm late enough for my baptism as it is."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 6, 0])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I've got to hurry home!"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 6, 1])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I shouldn't get any closer to this poison marsh."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2010, 0])
      ConditionalBranch([6, -1, 6])
        ShowTextAttributes(["slime_fc1", 2, 0, 2])
        ShowText(["\\n<Slime Girl>Waaah!"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([6, -1, 2])
        ShowTextAttributes(["slime_fc1", 2, 0, 2])
        ShowText(["\\n<Slime Girl>Waaah!"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2016, 0])
      ConditionalBranch([6, -1, 6])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Guard>Unngh!"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([6, -1, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Guard>Unngh!"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ConditionalBranch([6, -1, 6])
      ShowTextAttributes(["slime_fc1", 2, 0, 2])
      ShowText(["\\n<Slime Girl>Help me!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    ConditionalBranch([6, -1, 6])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>Someone help!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Ilias Temple is beyond this point. ...But you knew that without me having to tell you."])
    ConditionalBranch([1, 1001, 0, 5, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>It's about time for your baptism, isn't it Luka? Make sure you take it seriously."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 6, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>By the way Luka, there's some commotion going on at your place."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 7, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>Returning home every time you want to change your job is probably a pain. Homecoming really starts to lose its luster, doesn't it?"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ConditionalBranch([1, 1001, 0, 5, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>That was a tough last few hours, even though we didn't end up marching out of town."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>It's all thanks to you, Luka. Your courage is commendable."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 6, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>It doesn't look like the commotion is completely over. I really hope we aren't called to arms again..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 7, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>Now that the dust has settled, we didn't do anything to improve our reputation as the cowardly guards of Ilias Temple. That's proof of how peaceful it is around here..."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["170"])
      ShowTextAttributes(["lizardthief_fc2", 0, 0, 2])
      ShowText(["\\n<Len>Because it's peaceful that you need to polish your skill to maintain that peace... Well, a bandit like me shouldn't talk so big though."])
      ExitEventProcessing([])
      Label(["531"])
      ShowTextAttributes(["saniria_fc2", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>Peace is wonderful. But that's not an excuse to neglect study..."])
      ExitEventProcessing([])
      Label(["529"])
      ShowTextAttributes(["sara_fc1", 4, 0, 2])
      ShowText(["\\n<Sara>Then who will protect the villagers when peace ends...?"])
      ExitEventProcessing([])
      Label(["204"])
      ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
      ShowText(["\\n<Stacy>If I said such thing in the navy, the admiral would slap me silly..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Script(["actor_label_jump"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Slime Girl>I sell things we find in the mountains. Buy lots of stuff from me♪"])
    JumpToLabel(["メイン"])
    Label(["26"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>How is there a slime in the village! Luka, eradicate this pest!"])
    ShowTextAttributes(["slime_fc1", 2, 0, 2])
    ShowText(["\\n<Slime Girl>Nooo!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>You can't be mean to the slimes like that..."])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Slime Girl>I sell things we find in the mountains. Buy lots of stuff from me♪"])
    JumpToLabel(["メイン"])
    Label(["53"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime>Purupuru♪ Doing well?"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Slime Girl>Purupuru♪ Of course♪ Buy lots of stuff from me♪"])
    JumpToLabel(["メイン"])
    ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
    ShowText(["\\n<Bunni>Hop hop!"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Slime Girl>Yay, it's Bunni! ♪ Buy lots of stuff from me♪"])
    JumpToLabel(["メイン"])
    Label(["110"])
    ShowTextAttributes(["slimelord_fc1", 1, 0, 2])
    ShowText(["\\n<Bess>Wow, you're running a shop in a human village! That's so cool!"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Slime Girl>Running a shop is fun! ♪\nI'm making lots of friends in the village! ♪"])
    ShowTextAttributes(["slimelord_fc1", 2, 0, 2])
    ShowText(["\\n<Bess>(They hate me so much that I'm not even allowed in town back where I'm from...)"])
    JumpToLabel(["メイン"])
    Label(["248"])
    ShowTextAttributes(["slime_purple_fc1", 3, 0, 2])
    ShowText(["\\n<Slimies>Around this area, there are other slimes doing business too..."])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Slime Girl>Wow, I have other partners! ♪"])
    ShowText(["Don't forget to buy from me♪"])
    JumpToLabel(["メイン"])
    Label(["メイン"])
    ShopProcessing([0, 1, 0, 0, true])
    ShopItem([0, 307, 0, 0])
    ShopItem([0, 322, 0, 0])
    ShopItem([0, 340, 0, 0])
    ShopItem([1, 657, 0, 0])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Slime Girl>Come back again♪"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ConditionalBranch([0, 2001, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The door is shut tightly."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 6, 5, 12, 0, 0])
    ConditionalBranch([1, 1001, 0, 6, 2])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Looks like Sonya's not home..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 525, 0])
      ShowTextAttributes(["sonia_fc2", 0, 0, 2])
      ShowText(["\\n<Sonya>Hey, where do you think you're going! You can't enter a lady's house without permission!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ConditionalBranch([0, 2001, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The door is shut tightly."])
      Empty([])

    Else([])
      ChangeMapDisplay([1])
      PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 6, 32, 12, 0, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ConditionalBranch([0, 2001, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The door is shut tightly."])
      Empty([])

    Else([])
      ChangeMapDisplay([1])
      PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 6, 14, 32, 0, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 6, 48, 26, 0, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ConditionalBranch([0, 2001, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The door is shut tightly."])
      Empty([])

    Else([])
      ChangeMapDisplay([1])
      PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 6, 75, 14, 0, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ConditionalBranch([0, 2001, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The door is shut tightly."])
      Empty([])

    Else([])
      ChangeMapDisplay([1])
      PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 6, 75, 33, 0, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Could this actually be an attack on the village? We have to prepare our defenses at once!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>I'll go save Hans then!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>That's crazy, Luka. Follow orders and hide inside your house until it's safe."])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 6, 102, 14, 0, 0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 6, 103, 30, 0, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ConditionalBranch([0, 2001, 0])
      ShotBalloonIcon([-1, 8, true])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I can't hide in my house at a time like this. Starting today, I'm a hero!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 6, 7, 54, 0, 0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 6, 126, 18, 2, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 6, 19, 74, 0, 0])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 6, 5, 66, 2, 0])
    ConditionalBranch([0, 2042, 0])
      ControlSwitches([2009, 2009, 0])
      ControlSwitches([2042, 2042, 1])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Are you all right? Here, hold on tight."])
    ShowTextAttributes(["slime_fc1", 2, 0, 2])
    ShowText(["\\n<Slime Girl>*Sniffle* *Sniffle*"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka rescued the slime girl from the poison marsh!"])
    FadeoutScreen([])
    ControlSwitches([2010, 2010, 1])
    ControlSwitches([2012, 2012, 0])
    ChangeMapDisplay([1])
    TransferPlayer([0, 7, 55, 22, 6, 0])
    FadeinScreen([])
    Empty([])

  Page 1
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>A-are you all right? Here, hold on tight."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Ugh..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Y-you're heavy..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka rescued the guard from the poison marsh!"])
    FadeoutScreen([])
    ControlSwitches([2016, 2016, 1])
    ControlSwitches([2017, 2017, 0])
    SetEventLocation([0, 0, 54, 21, 0])
    ChangeMapDisplay([1])
    TransferPlayer([0, 7, 54, 22, 8, 0])
    FadeinScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Thanks, I owe you one!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>It's fine, helping those in trouble is a hero's job. It might be a good idea to get in better shape though..."])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Sigh, how did the world get to the point where a temple with my name on it is defended by guards like these..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>As a token of my gratitude, I'll put in a good word for you at the barracks if you want to be a guard."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>I'm an aspiring hero though... Actually, it'll be good to have more jobs to choose from."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>To become a guard, first you need a recommendation from another guard. I'll handle that part for you."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>In addition to that, you have to demonstrate your courage. Specifically, you need a \\C[3]Proof of Bravery\\C[0]."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Where do I get one of those?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Just to the south of the village, you'll find the \\C[17]Cave of Trials\\C[0]. At the bottom of the cave, there's a chest that was put there for the trial."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>There's a bit of a snag though... See lately, monsters have begun inhabiting the cave."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>There weren't any monsters there when I took the trial several years ago."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>The worst I had to deal with was fighting the urge to go back as I pressed deeper through the dark, cramped passages..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>That kind of test of courage is all in the past now. With the monsters present, getting the \\C[3]Proof of Bravery\\C[0] is a lot more difficult."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Not too difficult for you, I bet! After all, you fearlessly walked through a poison marsh just to save me!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Th-thanks for the vote of confidence..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Oh, I almost forgot. The chest is locked. Here, this key should open it up for you."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([503, 0, 0, 1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>When you get the \\C[3]Proof of Bravery\\C[0], come back and see me. I'll handle all the paperwork for you."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Captain>Holy Knights, attention! As soon as preparations are complete, we will head into the mountains to rescue Hans!"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Captain>Oh, hello Luka. Please return home and lock your doors. We'll handle this."])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Captain>HEY, stop goofing off! Every second we waste is putting Hans in more danger!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>This is my chance!"])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lieutenant>The slimes up in the mountains are mostly friendly, but a few of them do attack humans now and then."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lieutenant>We'd better be completely prepared before heading up there... Damn, I'm so nervous about my first real time fighting!"])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["inp_fc3", 0, 0, 2])
    ShowText(["\\n<Rumi>Yawn..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Hmm, what's an imp doing in a place like this?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>What's the meaning of this? An imp inside a village? Luka, please exterminate this pest at once."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["inp_fc3", 1, 0, 2])
    ShowText(["\\n<Rumi>......"])
    SetMoveRoute([74, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Female Farmer>She won't stay out of my field lately. Every time I kick her out of the village, she ends up right back here."])
    ShowTextAttributes(["inp_fc3", 1, 0, 2])
    ShowText(["\\n<Rumi>...*Munch* *Munch*"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Female Farmer>Aaah, stop eating my strawberries! Luka, is there anything you can do?"])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>Luka, just slice her head off and be done with it. We'll bury her in the field and let her blood fertilize the strawberries."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Farmer>Umm, begging your pardon Luka, but..."])
      Empty([])

    BranchEnd([])
    SetMoveRoute([74, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    Empty([])

  Page 1
    ConditionalBranch([4, 56, 0])
      ShowTextAttributes(["inp_fc1", 0, 0, 2])
      ShowText(["\\n<Rami>Rumi-chaaaaan!"])
      ShowTextAttributes(["inp_fc3", 2, 0, 2])
      ShowText(["\\n<Rumi>Yaaaawn..."])
      ShowTextAttributes(["inp_fc1", 0, 0, 2])
      ShowText(["\\n<Rami>What are you doing here? Come on, let's go on an adventure with this guy♪"])
      ShowTextAttributes(["inp_fc3", 1, 0, 2])
      ShowText(["\\n<Rumi>...Okay."])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      Script(["add_actor_ex(57)"])
      ControlSwitches([2020, 2020, 0])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Rumi joined the party!"])
      Wait([60])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Farmer>Thanks, Luka. Here, take this."])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([309, 0, 0, 1])
      ChangeItems([310, 0, 0, 1])
      Empty([])

    Else([])
      ShowTextAttributes(["inp_fc3", 1, 0, 2])
      ShowText(["\\n<Rumi>Yaaaaaawn..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The imp won't leave the field..."])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 2
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ShowTextAttributes(["slime_fc1", 2, 0, 2])
    ShowText(["\\n<Slime Girl>The lumberjack Hans was carried off into the mountains! A bad slime did it!"])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Ahhhhhhhhh! Don't panic! B-b-b-but how can I not panic at a time like this!"])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Hey! Lock your doors!"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>What are you doing, Luka! Go home and make sure your doors are locked!"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ConditionalBranch([1, 1001, 0, 5, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Hey Luka, I heard about the great job you did. Thanks to you, Hans came home safely."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>You're leaving on an adventure today too, right? I guess that means you're already an adult."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Speaking of which, I won't see Sonya either, although I always thought she was trouble."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 6, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Just when I thought things had settled down, now there are a pair of lolis fighting in your house!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>If they're too much for you to handle, I'll gladly take one of them off your hands! Hurry up and go home though!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 7, 1])
      ConditionalBranch([1, 1001, 0, 29, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Youth>Welcome to Iliasville... Oh, if it isn't Luka! Glad to see you in good health."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Youth>I'm sure you don't need a guide, but is there anywhere you want to go?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1001, 0, 30, 1])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Youth>Oh Luka, you came back!"])
        ShowText(["I heard about your success! That was an outstanding performance against the Monster Lord's forces!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Youth>Have you already forgotten what the village looks like?"])
        ShowText(["Not to worry, I'll show you around."])
        Empty([])
      BranchEnd([])
      ChangeMapDisplay([1])
      Script(["unlimited_choices(11, [\"Inn\","])
      ScriptMore(["\"Weapon Shop\",\"Armor Shop\","])
      ScriptMore(["\"Item Shop\",\"Blacksmith\","])
      ScriptMore(["\"Church\",\"Nowhere\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        TransferPlayer([0, 7, 26, 41, 2, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        TransferPlayer([0, 7, 28, 33, 2, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        TransferPlayer([0, 7, 24, 29, 2, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        TransferPlayer([0, 7, 16, 30, 2, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        TransferPlayer([0, 7, 40, 36, 2, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 0])
        TransferPlayer([0, 7, 10, 15, 2, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 6, 0])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>Everyone, to your homes please! Lock your doors and let no one inside!"])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ConditionalBranch([1, 1001, 0, 5, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>Hmm, troubled times these are. It's hard to believe even Sonya has been brought to tears every day lately."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>And now a villager was abducted by the slimes. Things haven't been this bad since the Great Disaster 30 years ago."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>Well now, isn't it time for your baptism? It may all be for show, but you should get baptized anyway."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 6, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>Who would have thought!? There's a loli cat fight going on in your house!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>The world sure has changed since the Great Disaster. I remember being afraid when they appeared in the village and set up shop..."])
      ScrollMap([2, 4, 4])
      ShowTextAttributes(["slime_fc1", 0, 0, 2])
      ShowText(["\\n<Slime Girl>Welcome to my shop～♪"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>I quickly realized they weren't bad girls though. Well, some of them can be mischievous at times."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 3, 0, 2])
        ShowText(["\\n<Alice>Those bunny slimes are weaker than humans. Just pushing back against them a little will keep anything major from happening."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>No, all monsters are evil. This village will be destroyed if you leave those bunny slimes alone."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Come on, there's no way that could happen..."])
        Empty([])
      BranchEnd([])
      ScrollMap([8, 4, 4])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>Since then, coexistence with monsters has spread all over the world. Unfortunately, the close proximity of man and monster has caused friction as well..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I'd like to see us coexist more peacefully. I'm sure my father would want that too..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>Perhaps so. Good luck, Luka. Live up to your father's name."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>You've become a fine young man since I saw you last. You're the spitting image of Marcellus when he was your age."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 30, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>You are the pride of our village. I wish Marcellus could be found as soon as possible..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ConditionalBranch([1, 1001, 0, 5, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Farmer>I'm still in shock from earlier. I never believed something like that could ever occur around here."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Farmer>I bet you never expected your adventure to start like that.\nI wonder if it's a good omen or a bad one..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Farmer>...Wait, isn't it time for your baptism? Stop loafing around here and get to the temple on the double!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 6, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Farmer>Luka, there's even more trouble today! There's a yoma and an angel fighting inside your house!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Farmer>...Both of them are kind of small though."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 61, 0])
      ShowTextAttributes(["mimizu_fc1", 0, 0, 2])
      ShowText(["\\n<Mimi>Dig, dig, dig a hole..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Farmer>Ha! I finally found who's been ruining my field!"])
      ShowTextAttributes(["mimizu_fc1", 2, 0, 2])
      ShowText(["\\n<Mimi>Hyaa! Busted!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Mimi was given a stern talking to..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Farmer>Maybe I shouldn't tell you this, but I've heard lots of nasty rumors about Lazarus."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Farmer>He's in some kind of shady organization, and he was involved in an assassination attempt on the Pope too..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Farmer>He still disappears off to who knows where every now and again, doesn't he? Just where is he going, and why..."])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc2", 2, 0, 2])
        ShowText(["\\n<Sonya>I think he's simply getting sloshed in another town. He may look mean, but he isn't an infamous villain or anything like that."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Farmer>Well, he does think the world of you and Sonya. On that point at least, I have no doubt."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Farmer>Oh my, I see you're still going at it. I thought you would have given up by now."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Farmer>That Lazarus is as suspicious as ever, isn't he? He sends and receives an unusually large number of letters."])
      ConditionalBranch([4, 531, 0])
        ShowTextAttributes(["saniria_fc2", 0, 0, 2])
        ShowText(["\\n<King of San Ilia>......"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 30, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Farmer>Who'd have ever thought our little Luka would become such a bigshot? Is it true that you've become friends with royalty?"])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["529"])
      ShowTextAttributes(["sara_fc1", 1, 0, 2])
      ShowText(["\\n<Sara>Heh he..."])
      ExitEventProcessing([])
      Label(["531"])
      ShowTextAttributes(["saniria_fc2", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>I'm merely a passing-by mecha..."])
      ExitEventProcessing([])
      Label(["533"])
      ShowTextAttributes(["grandnoa_fc1", 0, 0, 2])
      ShowText(["\\n<Queen of Grand Noah>I am just the Medal Queen..."])
      ExitEventProcessing([])
      Label(["535"])
      ShowTextAttributes(["grangold_fc2", 0, 0, 2])
      ShowText(["\\n<King of Grangold>......"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Farmer>Hyaaa-!!! Wh-what ARE you...!?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ConditionalBranch([1, 1001, 0, 5, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Hey, Luka! Today's the big day, isn't it?!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>I bet you'll come back a completely changed man. But if you get in over your head, you better run away no matter how uncool you think it is."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 6, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Hey, Luka! Today's the big day, isn't it?!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>I bet you'll come back a completely changed man. But if you get in over your head, you better run away no matter how uncool you think it is."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>...Oh yeah, there's a lot of noise coming from your place. I'd go see what's happening if I were you."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Doing well, Luka? Ever since we were kids, you've always had a habit of doing crazy things..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>I bet you'll come back a completely changed man. But if you get in over your head, you better run away no matter how uncool you think it is."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Wow, it's Luka! You're kicking ass, man! Having two generations of heroes from here is awesome bragging rights for the village!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 30, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Wow, it's Luka! Is it true that you defeated Grangold's King and ended the war!?"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Huh!? Why do people think that's what happened...!?"])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["535"])
      ShowTextAttributes(["grangold_fc2", 0, 0, 2])
      ShowText(["\\n<King of Grangold>Hmmm... I wonder..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Hieeeee-!!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>I heard my friend from Iliasburg lost to a harpy. She forcibly raped him all day then took him back to her village and made him her husband."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>I'm so jealous... I wish a harpy would come visit our village too."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Luka, you're leaving today, right? Please, only beat up the bad monsters, okay?"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>I heard my friend from Iliasburg lost to a harpy. She forcibly raped him all day then took him back to her village and made him her husband."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>I'm so jealous... I wish a harpy would come visit our village too."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["56"])
    ShowTextAttributes(["inp_fc1", 0, 0, 2])
    ShowText(["\\n<Rami>Imps do visit this village though♪"])
    ExitEventProcessing([])
    Label(["83"])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Reina>Look who's hereeee! ♪"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>I, I never thought... P-pleased to meet you!"])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Reina>I'm on an adventure right now, but if you stop by our village, my sisters will give you a warm welcome."])
    ExitEventProcessing([])
    Label(["84"])
    ShowTextAttributes(["hapy_bc_fc1", 0, 0, 2])
    ShowText(["\\n<Pina & Pii>You called?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>N-no way! Two sisters at the same time?! VERY pleased to meet you!"])
    ShowTextAttributes(["hapy_bc_fc1", 1, 0, 2])
    ShowText(["\\n<Pina>We're busy with this adventure right now, but we have lots of friends back at the village who would love to meet you♪"])
    ExitEventProcessing([])
    Empty([])

  Page 2
    ConditionalBranch([1, 1001, 0, 29, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>I'm never going to get lucky living in this village. Maybe I should take a trip somewhere..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Hey, what's your adventure been like? Erotic!? I bet it's erotic!"])
      ShowChoices([["Erotic", "Gross", "Tiring"], 0])
      When([0, "Erotic"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Youth>I knew it! That's it, I'm outta here! I'll join up with you..."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Youth>...actually, scratch that. I have a feeling I'd just be cannon fodder in your party."])
        ExitEventProcessing([])
        Empty([])
      When([1, "Gross"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Youth>Eww! That sucks! Never mind..."])
        ConditionalBranch([4, 133, 0])
          ShowTextAttributes(["zonbe_fc3", 3, 0, 2])
          ShowText(["\\n<Zombies>Braaaaaains!"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Youth>Aw shit, you weren't kidding!"])
          Empty([])
        BranchEnd([])
        ExitEventProcessing([])
        Empty([])
      When([2, "Tiring"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Youth>Yeah, you do look pretty worn out. Come back and relax here more often."])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 30, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>You're awesome, Luka! I can't believe you're a hero already! I bet you're mad popular with the ladies, too!"])
      ShowChoices([["Popular", "Exhausted", "Melting"], 0])
      When([0, "Popular"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Youth>Damn, dude... I should've gone with you..."])
        ConditionalBranch([4, 281, 0])
          ShowTextAttributes(["succubuses_fc1", 0, 0, 2])
          ShowText(["\\n<Harem>Luka's super popular~♪"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Youth>Oh come on! You have an entire harem of succubi all to yourself!? Just explode already!"])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Empty([])
      When([1, "Exhausted"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Youth>Damn, THAT popular? Send some of them my way, please!!"])
        ConditionalBranch([4, 57, 0])
          ShowTextAttributes(["inp_fc3", 0, 0, 2])
          ShowText(["\\n<Rumi>Yaaaaaawn..."])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Youth>Damn, even she's exhausted..."])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Empty([])
      When([2, "Melting"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Youth>So popular that you're... melting? W-wow..."])
        ConditionalBranch([4, 239, 0])
          ShowTextAttributes(["rafi_fc1", 0, 0, 2])
          ShowText(["\\n<Raffia>Would you like to melt, too?"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Youth>Errr... on second thought, I think I'll pass on this one."])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([4, 295, 0])
          ShowTextAttributes(["cassandra_fc1", 5, 0, 2])
          ShowText(["\\n<Cassandra>Shall I melt you, too?"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Youth>Errr... on second thought, I think I'll pass on this one."])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Empty([])
      ChoicesEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    ConditionalBranch([1, 1001, 0, 5, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Farmer>My my, I never thought Hans would get kidnapped. I'm completely at a loss..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Farmer>Perhaps the Monster Lord instigated this somehow...\nHaha, yeah right. What am I saying?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 6, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Farmer>It looks like two rug rats are trashing your place."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Farmer>Perhaps the Monster Lord instigated this somehow...\nHaha, yeah right. What am I saying?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Farmer>Hey, Luka. I dug up this strange medal in my field earlier. Not sure what it was doing here, but I'll let you have it."])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([32, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Farmer>Rumor is that some queen is collecting these medals, but I'll never get to meet her so there's no point in holding onto it."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Farmer>If you get a nice reward for it, don't forget about me."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ConditionalBranch([1, 1001, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Farmer>In the fields today, in the fields tomorrow...\nThis year's cabbage looks wonderful, doesn't it?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Farmer>What's with this cabbage...it's got lots of strange leaves.\nWe've been getting many unusual crops recently."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Label(["5"])
    ConditionalBranch([1, 1001, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Farmer>In the fields today, in the fields tomorrow...\nThis year's cabbage looks wonderful, doesn't it?"])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>Which one shall we take..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Farmer>Don't do that, this is our family business.\nPlease, go buy them from my grandmother."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Farmer>What's with this cabbage...it's got lots of strange leaves.\nWe've been getting many unusual crops recently."])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>Which one shall we take..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Farmer>I don't mind... But how can you have an appetite with such weird looking cabbage..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 30, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Farmer>There are too many of these strange crops to ignore now.\nWe haven't been able to stop the rumors from spreading..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Farmer>Also, there have been many earthquakes recently.\nIt seems like the end of the world is approaching..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Label(["59"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Farmer>In the fields today, in the fields tomorrow...\nThis year's cabbage looks wonderful, doesn't it?"])
    ShowTextAttributes(["mdg_fc1", 0, 0, 2])
    ShowText(["\\n<Ragora>Hey, can I take a nap with them?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Farmer>No you may not! You'll leech the nutrients from the soil! Go sleep in someone else's field."])
    ExitEventProcessing([])
    Label(["61"])
    ShowTextAttributes(["mimizu_fc1", 0, 0, 2])
    ShowText(["\\n<Mimi>Dig dig, dig a hole..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Farmer>HEY! Don't tear up my field!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    ConditionalBranch([1, 1001, 0, 5, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Girl>Yay, you did it, Luka! You beat up those bad slimes!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Girl>...Please don't hurt the nice ones though, okay?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 6, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Girl>There are two girls fighting over you in your house! You sure are popular!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Girl>If you add Sonya, it's a triangle of girls. Ilias looks down on sinful men, you know."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 7, 1])
      ConditionalBranch([1, 1001, 0, 12, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Girl>Good luck, Luka! Take down that evil Monster Lord!"])
        ConditionalBranch([0, 4, 0])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>This idea that the Monster Lord is evil still persists? It's nothing but slander perpetuated by Ilias."])
          ShowTextAttributes(["alice_fc5", 3, 0, 2])
          ShowText(["\\n<Alice>Sigh..."])
          Empty([])
        BranchEnd([])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 13, 1])
      ConditionalBranch([1, 1001, 0, 29, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Girl>You're so cool, Luka! You made it all the way to Sentora!"])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Girl>So how's it going between you and Sonya?"])
          ShowTextAttributes(["sonia_fc2", 0, 0, 2])
          ShowText(["\\n<Sonya>Hey! Mind your own business!"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Girl>Hmm, is Luka just too shy?\nOr is Sonya a late bloomer?"])
          Empty([])
        BranchEnd([])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 30, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Girl>I heard you're helping people all over the world!\nYou're amazing, Luka!"])
      ConditionalBranch([1, 1142, 0, 62, 2])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Girl>So, how's your relationship with Sonya...?"])
          ShowTextAttributes(["sonia_fc1", 7, 0, 2])
          ShowText(["\\n<Sonya>W-well... Fairly normal?"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Girl>As expected, not that good..."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Betty>Don't even think about it, Luka. You don't want to ruin your big day before it even starts."])
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    ConditionalBranch([1, 1001, 0, 5, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>Kids these days lack proper devotion to Ilias. Ever since the Great Disaster, it's gotten especially bad."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>I can't believe people would lose faith in her simply because she hasn't appeared since then. What a sorry state this world is in these days."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>Now Luka, you should go get baptized and faithfully serve Ilias."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>Kids these days lack proper devotion to Ilias. Ever since the Great Disaster, it's gotten especially bad."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>I can't believe people would lose faith in her simply because she hasn't appeared since then. What a sorry state this world is in these days."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>Not you though, Luka. You're a fine young man. Keep serving Ilias faithfully."])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>Yes, you better..."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>Ohh, Luka, are you working for Goddess Ilias sake? Prove your faith to the faithless out in the world."])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>The world has turned so messy, that no one has time for faith..."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 30, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>I've already heard about your victories!"])
      ShowText(["For Ilias, I too will do my best in the future as well!"])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>You're already doing your best, that's enough for me."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    ConditionalBranch([1, 1001, 0, 5, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Warrior>Hey Luka, isn't it time for your baptism? ...Well, don't get your hopes up for it."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Warrior>The Head Priest will splash some water over your head, but that's it. In the past, Ilias supposedly descended from Heaven though."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Warrior>I was born after the Great Disaster like you so I didn't get a real baptism either. Sorry if I ruined your day..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 6, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Warrior>Hey Luka, how'd the baptism go? Wasn't a big deal after all, now was it?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Warrior>Anyway, there's a lot of shouting coming from your house. You'd better go check it out."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Warrior>Hey Luka, how'd the baptism go? Wasn't a big deal after all, now was it?"])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc1", 2, 0, 2])
        ShowText(["\\n<Sonya>......"])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>(She looks like she really wants to say it...)"])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>It went fine..."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Warrior>You seem like a changed man somehow. Have your travels been that tough on you?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 30, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Warrior>You have made a name for yourself around the world...\nEverybody's celebrating and cheering you on. They believe you to be their hero. However, I doubt they're aware of the pain and hardship you've encountered along the way."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["288"])
      ShowTextAttributes(["d_succubus_fc1", 0, 0, 2])
      ShowText(["\\n<Natasha>How very unexpected, for somebody to acknowledge the adversity we've been through. Perhaps kindhearted people are more common than I had thought."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    ConditionalBranch([2, "A", 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Hans>Hey Luka, I can't thank you enough for saving me. As a token of my appreciation, please take this."])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeWeapons([362, 0, 0, 1, false])
      ControlSelfSwitch(["A", 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Hans>Axes have high attack power, but their hit rate is poor.\nKeep that in mind when choosing your weapons."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 5, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Hans>You probably don't have time to hang around with your baptism today, but I just want to say I have a lot of faith that you'll make a splendid hero."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 6, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Hans>By the way, what's all that noise? Was another person from the village abducted?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 54, 0])
      ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
      ShowText(["\\n<Bunni>Hop hop!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Hans>Waaah! Save me!"])
      ShowTextAttributes(["bunnyslime_fc1", 2, 0, 2])
      ShowText(["\\n<Bunni>Sorry about earlier. I went too far trying to impress the others..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Hans>Ah, I can understand that. Try not to scare me so badly again though."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 7, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Hans>It's normal for adventurers to head north to Iliasburg after leaving this village. You can buy better gear there for the trip further north."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Hans>However, before going to Iliasburg, consider exploring the \\C[17]Cave of Trials\\C[0]. Since only weak monsters inhabit the cave, it's a good place for a novice to gain experience."])
      ConditionalBranch([4, 53, 0])
        ShowTextAttributes(["slime_fc1", 2, 0, 2])
        ShowText(["\\n<Lime>I think that's a good idea too. The monsters around Iliasburg are scary..."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Hans>I know I don't have to worry about you. You'll do a great job helping those in need wherever you go."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Hans>Hey, if it isn't Luka! I almost didn't recognize you. I'm glad to see you're looking strong."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 30, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Hans>Nowadays I receive news about your success every day."])
      ShowText(["Thinking about it, I was the first person to be saved by you!"])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["54"])
      ShowTextAttributes(["bunnyslime_fc1", 2, 0, 2])
      ShowText(["\\n<Bunni>And I was the first monster to be defeated by you..."])
      ExitEventProcessing([])
      Label(["538"])
      ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
      ShowText(["\\n<Heinrich>Your first victory...\nIn my case, it was an imp raid."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Hans>Uwaa! The monsters are attacking! Luka, don't just stare, help me!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Hans>...why am I the only one who ever gets attacked?"])
    Empty([])

  Page 2
    ConditionalBranch([2, "A", 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Hans>I can't thank you enough, Luka. Here, take this as a token of my appreciation."])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeWeapons([362, 0, 0, 1, false])
      ControlSelfSwitch(["A", 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Hans>Axes have high attack power, but their hit rate isn't so good.\nKeep that in mind if you want to use it."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 5, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Hans>You should hurry to the temple or you'll be late. I know you'll make a fine hero!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 6, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Hans>It seems like there's more commotion going on. Did someone else from the village get kidnapped?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 54, 0])
      ShowTextAttributes(["bunnyslime_fc1", 0, 0, 2])
      ShowText(["\\n<Bunni>Hop hop!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Hans>Waaah! Help!"])
      ShowTextAttributes(["bunnyslime_fc1", 2, 0, 2])
      ShowText(["\\n<Bunni>Sorry for what I did before...\nI was just trying to show off and look cool..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Hans>Oh...\nI understand, but don't scare me like that."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 7, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Hans>It's customary to head to Iliasburg north of here when setting out. You can buy better gear before traveling further north."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Hans>Before going there though, you should check out the \\C[17]Cave of Trials\\C[0]. It's full of weak monsters that you can practice against."])
      ConditionalBranch([4, 53, 0])
        ShowTextAttributes(["slime_fc1", 2, 0, 2])
        ShowText(["\\n<Lime>The cave sounds good to me too. The monsters near Iliasburg are scary..."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Hans>I know I don't have to worry about you. Please go help those in need around the world."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Hans>Hey, if it isn't Luka! I almost didn't recognize you. I'm glad to see you're looking strong."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 30, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Hans>Nowadays I receive news about your success every day."])
      ShowText(["Thinking about it, I was the first person to be saved by you!"])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["54"])
      ShowTextAttributes(["bunnyslime_fc1", 2, 0, 2])
      ShowText(["\\n<Bunni>And I was the first monster to be defeated by you..."])
      ExitEventProcessing([])
      Label(["538"])
      ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
      ShowText(["\\n<Heinrich>Your first victory...\nIn my case, it was an imp raid."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Welcome to Iliasville. Ilias Temple, straight ahead."])
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    ConditionalBranch([1, 1001, 0, 5, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>Please come by before you leave town, but for now, you'd better hurry on to the temple."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 6, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Chief>Oh Luka, there's quite a disturbance at your house. Don't forget to come by before you leave though."])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowTextAttributes(["alice_fc6", 1, 0, 2])
    ShowText(["\\n<Alice>Get lost, you malicious Goddess!"])
    ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
    ShowText(["\\n<Ilias>You're the one who should leave, filthy Monster Lord!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>What's going on in there!?"])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    ConditionalBranch([1, 1001, 0, 29, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Don't mistake chili peppers for carrots and eat them. Well, I guess you'd have to be a huge idiot to mix them up."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["101"])
      ShowTextAttributes(["cent2_fc1", 0, 0, 2])
      ShowText(["\\n<Lichtina>......"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 30, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Wow, Luka! Everybody's treating you like a real hero!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I'm no such hero...\nI'm just helping people in need."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Humble, too! As expected of the son of Marcellus!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ShowPicture([5, "80_sonia_m1_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya>Done talking to the chief, Luka? If that's the case, let's go."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Whoa, Sonya! Go? Go where...?"])
    ShowPicture([5, "80_sonia_m2_st06", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sonia_fc1", 5, 0, 2])
    ShowText(["\\n<Sonya>On your adventure, silly. Were you planning on leaving me behind or something?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>It's going to be dangerous though. This isn't a pleasure trip..."])
    ShowPicture([5, "80_sonia_m1_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya>Which is why I dedicated myself to my priestly training and learning how to fight from Uncle Lazarus."])
    ShowPicture([5, "80_sonia_m1_st04", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sonia_fc1", 3, 0, 2])
    ShowText(["\\n<Sonya>Anyway, I'm coming with you whether you like it or not. It's ridiculous for you to go off alone."])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([5])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(525)"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Sonya forced her way into the party!"])
    Wait([60])
    Script(["gain_medal(5)"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>......"])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya>Who's the kid, by the way?"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>I am the Monster Lord, Alipheese the 16th. Are you going to be another of my attendants?"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Haha, well... It's hard to explain, but the Monster Lord will be traveling with us."])
      ShowTextAttributes(["sonia_fc4", 0, 0, 2])
      ShowText(["\\n<Sonya>The Monster Lord, really... That's kind of hard to believe."])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>Just you wait, little girl. I'll make you regret ever doubting my majesty..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>I am the Goddess Ilias. I used to be taller."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Haha, well... It's hard to explain, but Ilias will be traveling with us."])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>Wait, that's really Ilias!? This girl does kind of look similar to the Ilias we saw in the temple..."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>\"Saw me\" in the temple? How about \"worshipped me?\" Kids these days aren't taught proper respect, I swear."])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>S-sorry..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya>I thought it was going to be just the two of us..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>...?"])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya>Oh yeah, I almost forgot I still have a job to attend to. Someone heard a slime crying at the eastern edge of the village."])
    ShowTextAttributes(["sonia_fc1", 4, 0, 2])
    ShowText(["\\n<Sonya>Can we go check that out before we leave? You love solving other people's problems, right?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>It sounds like you're getting me to do your work for you... I don't mind helping the slime out though."])
    ShowTextAttributes(["sonia_fc3", 6, 0, 2])
    ShowText(["\\n<Sonya>All right, let's roll!"])
    ControlSwitches([6, 6, 0])
    ControlSwitches([2009, 2009, 1])
    ControlSwitches([2010, 2010, 0])
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    ConditionalBranch([2, "A", 1])
      ShowTextAttributes(["slime_fc1", 2, 0, 2])
      ShowText(["\\n<Slime Girl>Waaah!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>Oh man, what do I do... There's a slime girl caught in the middle of the marsh..."])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>I really want to help her, but I'm not strong enough to make it through the poison and back."])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>Oh, this is so tragic... If only a gutsy young man with a strong sense of justice would come to help..."])
      ControlSelfSwitch(["A", 0])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    ConditionalBranch([2, "B", 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>Ungh! Someone help me! I'm stuck out here!"])
      ShowTextAttributes(["sonia_fc4", 0, 0, 2])
      ShowText(["\\n<Sonya>Is the temple going to be safe with guards like these..."])
      ControlSelfSwitch(["B", 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    ConditionalBranch([0, 2010, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>Oh, this is so tragic... If only a gutsy young man with a strong sense of justice would come to help..."])
      Empty([])

    Else([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>Good job, you have my thanks too. I'm kind of concerned about why she was out there in the first place though..."])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    ConditionalBranch([8, 504])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>That's the \\C[3]Proof of Bravery\\C[0], no doubt! Congratulations! You can now change your job to Guard!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>Here you are. This is for you."])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([602, 0, 0, 1])
      Script(["gain_medal(6)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>This is all it takes to change your job to Guard. It can be used as many times as you'd like."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>Plus, it works for your entire party, not just yourself. Pretty convenient, isn't it?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>By the way, there are many more job items like this to be found all over the world. For every one you discover, you'll be able to access a new job."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>That's all for me then. I'll be in the temple. If you'd like an explanation of the \\C[14]Guard\\C[0] job, drop by and visit."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>Good luck!"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=30, @parameters=[4])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
      Unnamed(["RPG::MoveCommand(@code=30, @parameters=[4])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      ControlSwitches([2017, 2017, 1])
      ControlSwitches([2018, 2018, 0])
      Empty([])

    Else([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>The \\C[3]Proof of Bravery\\C[0] is at the bottom of the \\C[17]Cave of Trials\\C[0] just to the south of the village."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>Once you retrieve it, bring it back to me and I'll take care of the application for you."])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 3
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Slime Girl>Yay, I owe you one!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>It's fine, helping those in trouble is a hero's job."])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Slime Girl>Hey, hey, can I come with you? I'd love to explore the outside world♪"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>That sounds like a good idea to me. The more members we have, the easier this adventure will go, right?"])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>A slime might not be the most helpful monster around though..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>What are you doing helping her in the first place? She's a slime, and I absolutely will not allow you to take monsters along with us."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>......"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Let the slime girl join the party?"])
    ShowChoices([["Add to party", "Refuse her"], 2])
    When([0, "Add to party"])
      ShowTextAttributes(["slime_fc1", 0, 0, 2])
      ShowText(["\\n<Slime Girl>Yay, glad to be on board! ♪"])
      SetMoveRoute([63, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      Script(["add_actor_ex(53)"])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Lime joined the party!"])
      Wait([60])
      ControlSwitches([3, 3, 1])
      ControlSwitches([2012, 2012, 1])
      ConditionalBranch([0, 2015, 1])
        ControlSwitches([100, 100, 0])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 3, 0, 2])
        ShowText(["\\n<Alice>What a terrible party this is... Oh well, I can't complain when I'm stuck like this."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>I'm going to pretend you didn't hear my order... It's fine anyway. We can use her to absorb blows for us."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["sonia_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya>Stop mumbling to yourself. Come on, let's go!"])
      ShowTextAttributes(["slime_fc1", 0, 0, 2])
      ShowText(["\\n<Lime>Yay, yay♪"])
      ExitEventProcessing([])
      Empty([])

    When([1, "Refuse her"])
      ShowTextAttributes(["slime_fc1", 2, 0, 2])
      ShowText(["\\n<Slime Girl>Awww..."])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>Are you sure about this? She looks like she really wants to come with us..."])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([176, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([55, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([26, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([13, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([17, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([7, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([1, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([279, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([307, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    ConditionalBranch([0, 2007, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>Let me teach you the secrets of recruiting monsters... Actually, you should go talk to the village chief first."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>Come back after you've said goodbye to him. Monsters don't like men who have no manners."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1053, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>Let me teach you the secrets of recruiting monsters. Basically, you need to show that you understand and appreciate them."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>The best way to accomplish that is to take other monsters along with you..."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>......"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Old Man>You're too intimidating to count, young lady. A friendlier-looking monster is more suitable for the task."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>Speaking of that, isn't there a slime crying at the eastern edge of the village? How about trying to win her over?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Old Man>I'll save the rest of the explanation for after."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>Hmm, it seems you meet the requirements to recruit monsters now. That said, there really isn't anything special to it."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>All you have to do is fight monsters and defeat them.\nThe monsters should fall in love with your strength."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>I just defeat them normally then..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>Depending on the monster's race, she may be easier or harder to recruit. Some types won't join you quickly at all."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>So all I can do is fight them a lot and hope?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>That's right. It's not completely up to luck though.\nThere are a few ways to increase your chances."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>First, you can raise your friendliness level with the species of monster. In order to do that, you'll need to talk to them."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>The more friendly they are with you, the higher the chance of one of them asking to join you."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>There are jobs that make recruitment easier as well.\nFor example, there's a high-level job in the hunter line called \\C[14]Monster Tamer\\C[0]."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>The rest depends on your luck. Just keep fighting and wait for a girl to take interest in you."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>Go, Luka. May you have many monster companions."])
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Female Farmer>Good grief, what am I going to do..."])
    Empty([])

  Page 1
    ConditionalBranch([1, 1001, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Farmer>Whew, I can finally work my fields."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Farmer>Vegetables are growing awfully well this year. But we're getting some strange vegetables too..."])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["41"])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>Can I have one? I want to investigate it..."])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>...There's an abnormality in their chromosomes. It makes me want to measure the radiation in these parts..."])
      ExitEventProcessing([])
      Label(["70"])
      ShowTextAttributes(["nezumi_fc1", 1, 0, 2])
      ShowText(["\\n<Ratty>If you don't need it, I'll chomp them down! *munch* *munch*..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Farmer>Won't you hurt your stomach if you eat that much...?"])
      ExitEventProcessing([])
      Label(["167"])
      ShowTextAttributes(["lusia_fc1", 2, 0, 2])
      ShowText(["\\n<Lucia>A change on the genetic level has occurred. There's too many of them for a simple mutation..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 2
    ConditionalBranch([1, 1001, 0, 30, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Farmer>Oh, the temporary return of the hero.\nI advise you to, once in a while, take a break in the village."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Farmer>By the way, I've been getting even more strange vegetables these days. Something seems to have been mixed in them."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Farmer>Even in other villages, some people seem to be having the same problem. Is this also the Monster Lord's doing...?"])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["5"])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>You shouldn't blame the Monster Lord for everything bad that happens..."])
      ExitEventProcessing([])
      Label(["45"])
      ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
      ShowText(["\\n<Alicetroemeria>It's the Monster Lord's fault for all bad things that happen? Even in this age, that way of thinking persists..."])
      ExitEventProcessing([])
      Label(["382"])
      ShowTextAttributes(["morrigan_fc1", 2, 0, 2])
      ShowText(["\\n<Morrigan>Even in these rural areas there are signs of apoptosis initiation... I have to tell my sisters."])
      ConditionalBranch([0, 4, 0])
        ConditionalBranch([0, 1005, 0])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>"])
          ShowText(["\\n<Alice>You didn't know about this?"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1006, 0])
          ShowTextAttributes(["alice_fc1", 0, 0, 2])
          ShowText(["\\n<Alice>You didn't know about this?"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1007, 0])
          ShowTextAttributes(["alice_fc7", 0, 0, 2])
          ShowText(["\\n<Alice>You didn't know about this?"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Did you not know that already?"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["morrigan_fc1", 2, 0, 2])
      ShowText(["\\n<Morrigan>We have our hands full. There are too many things that must be done. We don't have time to investigate every little area."])
      ExitEventProcessing([])
      Label(["41"])
      ShowTextAttributes(["stein_fc2", 0, 0, 2])
      ShowText(["\\n<Promestein>After a meticulous examination, the results suggest that these vegetables possess mutated genes. This mutation resembles the apoptosis phenomenon..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Woman>The strange relics that have been discovered in Tartarus? I've heard them called \\C[17]makina\\C[0] and \\C[17]OOPArts\\C[0]."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Woman>Supposedly people on the main continent are hard at work figuring out how to use them, but is that really a good idea?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Woman>If Ilias were here, I'm sure she'd prohibit their use. It's not safe to play around with things we don't understand."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["26"])
    ConditionalBranch([1, 1001, 0, 12, 2])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>Exactly. People shouldn't try to use those things."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Humans, I swear. Do I have to go tell them this in person for them to understand?"])
      ExitEventProcessing([])
      Empty([])

    Else([])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>I guess it's too late now..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Label(["41"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>It's because we don't know the source of the power that we have to touch on it. By learning about it, we will know what danger does it pose."])
    ExitEventProcessing([])
    Label(["129"])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild>Hild can't touch them...?"])
    ExitEventProcessing([])
    Label(["531"])
    ShowTextAttributes(["saniria_fc2", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>Madam, I'm merely a passing-by mecha but... it's precisely because they're strange things that we need to learn about them."])
    ShowTextAttributes(["saniria_fc2", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>In order not to leave mysterious makina be and prevent horrible things from happening... we have to properly research them."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    ShowPicture([5, "80_nero_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Mysterious Youth>Hello, you must be Luka."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>I am, but who are you?"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>I'm no one special. My name is Nero, though. I'm simply an ordinary traveler passing through."])
    ConditionalBranch([0, 4, 0])
      ShowPicture([5, "80_nero_st01b", 0, 0, 150, 0, 100, 100, 255, 0])
      ShowPicture([6, "80_alice_st76", 0, 0, -150, 0, 100, 100, 255, 0])
      ShowTextAttributes(["alice_fc5", 5, 0, 2])
      ShowText(["\\n<Alice>Simply a traveler passing through!? Wearing that?"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>You should really consider wearing something more appropriate when traveling..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowPicture([6, "80_iriasu_st38", 0, 0, -150, 70, 100, 100, 255, 0])
      ShowPicture([5, "80_nero_st01b", 0, 0, 150, 0, 100, 100, 255, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>Reveal who you really are, weirdo. A story like that can't fool a Goddess."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>If you consider that ordinary, I'm scared to see what passes for unusual..."])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_nero_st03b", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero>S-sorry..."])
    ErasePicture([6])
    ShowPicture([5, "80_nero_st01b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Anyway, what do you want with me?"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>Oh, nothing at all. I just heard you were beginning a journey and figured I'd take a look before you left."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>......"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This guy is incredibly suspicious... People who call this much attention to themselves are especially unusual around here."])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>You know, I'm really surprised to see how many people in this village can use magic."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>It's not just here. Magic is used routinely all over the world thanks to all the extra mana in the air after the Great Disaster."])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>Mana...?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Umm, it's just shorthand for dark and holy energy. Sorry, I'm not a magical scholar or anything."])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>I see... Sorry for the strange question. I could never imagine seeing this much magic being used in my hometown."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Places that don't use magic are rare these days. Are people deeply faithful to Ilias where you're from?"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>Hmm, I guess you could say that..."])
    ShowPicture([6, "80_sonia_m1_st01", 0, 0, -170, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_nero_st03b", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero>...?"])
    ShowPicture([6, "80_sonia_m1_st11", 0, 0, -170, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>...? Is something on my face?"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>No, my apologies. You are...?"])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>I'm Sonya, Luka's childhood friend."])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero>Huh? He doesn't have a childhood friend..."])
    ShowPicture([6, "80_sonia_m1_st19", 0, 0, -170, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya>Well I'm right here in the flesh!"])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero>......"])
    ShowPicture([5, "80_nero_st01b", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>Sorry again, my mistake. You have my sincerest apologies for disturbing you."])
    ShowPicture([6, "80_sonia_m1_st11", 0, 0, -170, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>Umm, I'm not particularly mad or anything..."])
    ErasePicture([6])
    ShowPicture([5, "80_nero_st01b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>Goodbye, until we meet again. I pray you have safe travels."])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([5])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[4])\", \"RPG::MoveCommand(@code=30, @parameters=[4])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>What a strange man..."])
    ConditionalBranch([0, 4, 0])
      ShowPicture([5, "80_alice_st71", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Perhaps he's related to that rabbit somehow..."])
      ShowPicture([6, "80_alice_st71", 0, 0, -150, 0, 100, 100, 255, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowPicture([5, "80_iriasu_st33", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>He seemed to know more than he was letting on. It's possible he's connected to my current situation somehow..."])
      ShowPicture([6, "80_iriasu_st33", 0, 0, -150, 70, 100, 100, 255, 0])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_sonia_m1_st11", 0, 0, 160, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>Yeah, he didn't seem like a bad guy though, just unbelievably fishy."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Who in the world was that guy..."])
    ErasePicture([5])
    ErasePicture([6])
    ControlSwitches([2028, 2028, 0])
    ControlSwitches([100, 100, 1])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

  Page 3
    Empty([])

CommonEvent 77
Name = "EV077"

  Page 0
    ConditionalBranch([4, 61, 0])
      ShowTextAttributes(["mimizu_fc1", 2, 0, 2])
      ShowText(["\\n<Mimi>Dig dig, dig a hole... What a rush!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>If you dig here, I'm seriously going to be angry."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>I hope you're at peace mother... Don't worry, I'm going to return with father."])
    ConditionalBranch([4, 525, 0])
      ShowTextAttributes(["sonia_fc3", 5, 0, 2])
      ShowText(["\\n<Sonya>Rest in peace, Lucifina. I'll look after Luka for you..."])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["26"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>Lucifina..."])
    ExitEventProcessing([])
    Label(["383"])
    ShowTextAttributes(["eden_fc1", 1, 0, 2])
    ShowText(["\\n<Eden>Lucifina, here..."])
    ShowText(["Why... Why have you betrayed Ilias and I..."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>I hope you're at peace mother... Don't worry, I'm going to return with father."])
    ConditionalBranch([1, 1141, 0, 1, 1])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["\\n<Eden>I'm sure Lucifina rests in peace knowing that she raised such a splendid son as you, Luka."])
    ShowTextAttributes(["rucyfinac_fc1", 2, 0, 2])
    ShowText(["\\n<Lucifina-chan>Is this my grave...?\nLuka, do you feel sad when you come here?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>It makes me a bit sad...\nBut, more than that, it fills me with determination."])
    ShowTextAttributes(["rucyfinac_fc1", 1, 0, 2])
    ShowText(["\\n<Lucifina-chan>Then, I will also give you determination♪"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>...Thank you, Lucifina-chan.\nKeep watching over me, mother..."])
    Empty([])

CommonEvent 78
Name = "EV078"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([321, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 79
Name = "EV079"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeGold([0, 0, 20])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["20\\G obtained!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    ConditionalBranch([1, 1001, 0, 5, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>Get into the temple on the double, Luka! Blessed Ilias, grant this young hero your blessing."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 6, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>A yoma and an angel fighting one another...? Is this the beginning of a new war between them?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 7, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>What brings you to the Blue Sky Church, Luka?"])
      ShowChoices([["Prayer", "Nothing really"], 2])
      When([0, "Prayer"])
        ControlVariables([1002, 1002, 0, 0, 3])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Priest>Well then, let us pray to Ilias. ...There, you should feel a bond drawing you to this place."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Priest>If something were to happen to you on your journey, the bond should lead you back here. May Ilias watch over you..."])
        Empty([])
      When([1, "Nothing really"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Priest>May Ilias watch over you..."])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior>I heard the inn here gives preferential treatment to adventurers, but unfortunately it seems to be closed."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior>Huh? You're the owner? I hope you'll reopen one day."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["5"])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>By the way, what's with the number of \"INN\" signs? How much shameless self-promotion do you need..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>It's to entice lots of adventurers to stay, of course. I give them discounts in exchange for teaching me new skills."])
    ShowTextAttributes(["alice_fc5", 3, 0, 2])
    ShowText(["\\n<Alice>Why did I bother asking..."])
    ExitEventProcessing([])
    Label(["64"])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny>Oh that's right, you own an inn too. Wait, doesn't this mean we're competitors!?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>I hardly think we're fighting over the same customers..."])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny>That's right! At least until my inns expand into this village..."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    ConditionalBranch([1, 1001, 0, 29, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Warrior>I heard that a cute little boy runs this inn, but it looks like it's closed while he's gone."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Warrior>That's a shame. I was so looking forward to showing him a good time..."])
      ConditionalBranch([1, 1142, 0, 62, 2])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["sonia_fc1", 3, 0, 2])
          ShowText(["\\n<Sonya>Leave. Never come back."])
          ConditionalBranch([4, 72, 0])
            ShowTextAttributes(["phoenix_fc1", 2, 0, 2])
            ShowText(["\\n<Mini>Oooh, she's mad!"])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 30, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Warrior>I heard that the charming Hero Luka runs this inn, but it looks like it's closed while he's gone."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Female Warrior>I wonder if he will come back soon."])
      ShowText(["I want to take good care of him..."])
      ConditionalBranch([1, 1142, 0, 62, 2])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["sonia_fc1", 3, 0, 2])
          ShowText(["\\n<Sonya>My club will take good care of you."])
          ConditionalBranch([4, 72, 0])
            ShowTextAttributes(["phoenix_fc1", 5, 0, 2])
            ShowText(["\\n<Mini>I'm scared..."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 82
Name = "EV082"

  Page 0
    ConditionalBranch([1, 1001, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Warrior>You know about the large forest to the west of here?\nWell, a warrior buddy of mine went in and hasn't been heard from since."])
      Script(["actor_label_jump"])
      JumpToLabel(["続き"])
      Label(["95"])
      ShowTextAttributes(["delh_a_fc1", 2, 0, 2])
      ShowText(["\\n<Lona>(I had nothing to do with that...)"])
      JumpToLabel(["続き"])
      Label(["96"])
      ShowTextAttributes(["delh_b_fc1", 0, 0, 2])
      ShowText(["\\n<Marion>(He's not one of the guys I ate...)"])
      JumpToLabel(["続き"])
      Label(["97"])
      ShowTextAttributes(["fairy_fc1", 2, 0, 2])
      ShowText(["\\n<Fell>(He might have been one of the guys I tricked...)"])
      JumpToLabel(["続き"])
      Label(["続き"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Warrior>He's pretty strong, but still... I wouldn't recommend going in there unprepared if I were you."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 13, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Warrior>Ever since I started this job, more of my friends keep disappearing. You better take care of yourself too."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    ConditionalBranch([1, 1001, 0, 30, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Warrior>I hear you've been getting friendly with the royal families. Is this true? If so, perhaps you could recommend me to them?"])
      Script(["actor_label_jump"])
      ExitEventProcessing([])
      Label(["203"])
      ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
      ShowText(["\\n<Tatsuko>Come join the marines!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Warrior>I can't swim..."])
      ExitEventProcessing([])
      Label(["220"])
      ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
      ShowText(["\\n<Gekka>Pathetic. Why don't you make an effort, yourself?"])
      ExitEventProcessing([])
      Label(["267"])
      ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
      ShowText(["\\n<Izuna>You won't get very far just relying on your connections..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 83
Name = "EV083"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior>I'd really like to buy some better gear in Iliasburg, but it would be tough for me to get there..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior>Perhaps I should gain some experience in the \\C[17]Cave of Trials\\C[0] to the south first. If I can't even beat the monsters there, I'd better retire and just stay in the village."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["34"])
    Label(["36"])
    ShowTextAttributes(["micaelac_fc1", 0, 0, 2])
    ShowText(["\\n<Micaela-chan>Coward..."])
    ShowTextAttributes(["rucyfinac_fc1", 0, 0, 2])
    ShowText(["\\n<Lucifina-chan>Quitter..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior>Ugh, so mean..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 84
Name = "EV084"

  Page 0
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>I wonder whose grave this is..."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>It's been here for ages. Even the chief doesn't know who's buried here."])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["133"])
    ShowTextAttributes(["zonbe_fc3", 3, 0, 2])
    ShowText(["\\n<Zombies>Good grave... We'll sleep here..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Zombies started digging up the grave!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Hey, you can't!"])
    ShowTextAttributes(["zonbe_fc3", 3, 0, 2])
    ShowText(["\\n<Zombies>We won't do it again..."])
    ExitEventProcessing([])
    Label(["134"])
    ShowTextAttributes(["chrom_fc2", 0, 0, 2])
    ShowText(["\\n<Chrome>...Want to check it out?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Of course not..."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Perhaps this grave is related to the first Medal King..."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>Nobody knows who's buried here and its inscription is in an unknown language that no one can read."])
    ShowTextAttributes(["grandnoa_fc1", 2, 0, 2])
    ShowText(["\\n<Queen of Grand Noah>This is... This is an old Noah dialect."])
    ShowText(["Let me translate it, hum..."])
    ShowTextAttributes(["grandnoa_fc1", 2, 0, 2])
    ShowText(["\\n<Queen of Grand Noah>\"Here lies the one who sought medals.\""])
    ShowTextAttributes(["sonia_fc1", 2, 0, 2])
    ShowText(["\\n<Sonya>Eh?! W-what the..."])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<？？？>Who disturbs my slumber...?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>W-who are you...!?"])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"mon_bun\", @pitch=100, @volume=100)"])
    ControlVariables([1090, 1090, 0, 0, 3])
    PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["People4", 0, 0, 2])
    ShowText(["\\n<Medal King>I am the mysterious Medal King..."])
    ShowText(["Now, what business might you have with me?"])
    ShowTextAttributes(["grandnoa_fc1", 2, 0, 2])
    ShowText(["\\n<Queen of Grand Noah>My eyes must be deceiving me!\nAre you really the first Medal King!?"])
    ShowTextAttributes(["People4", 0, 0, 2])
    ShowText(["\\n<Medal King>Indeed I am. Even though I've already passed away, my soul still wanders the world of the living, seeking medals..."])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya>You love medals so much that you refused to pass on...?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>In any case, the mystery of who is buried here is finally solved."])
    ShowTextAttributes(["grandnoa_fc1", 0, 0, 2])
    ShowText(["\\n<Queen of Grand Noah>I'm so honored to be in the presence of my predecessor..."])
    ShowTextAttributes(["People4", 0, 0, 2])
    ShowText(["\\n<Medal King>I see, so you are my descendant..."])
    ShowText(["And apparently you've been gathering small medals as well."])
    ShowTextAttributes(["grandnoa_fc1", 0, 0, 2])
    ShowText(["\\n<Queen of Grand Noah>Yes, and for the same reasons as yourself I assume..."])
    ShowTextAttributes(["People4", 0, 0, 2])
    ShowText(["\\n<Medal King>Of course... for the sake of this world."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>These small medals... for the sake of the world?"])
    ShowText(["Is it, perhaps, because there's some sort of magic embedded in them?"])
    ShowTextAttributes(["grandnoa_fc1", 0, 0, 2])
    ShowText(["\\n<Queen of Grand Noah>Not at all, those small medals are simply collectible items."])
    ShowText(["What's important is to yield valuable items in return."])
    ShowTextAttributes(["People4", 0, 0, 2])
    ShowText(["\\n<Medal King>As you may know, the Grand Noah royal family has a vast treasury of rare and valuable items."])
    ShowText(["However, they won't serve any real purpose simply shut away in a warehouse..."])
    ShowTextAttributes(["grandnoa_fc1", 0, 0, 2])
    ShowText(["\\n<Queen of Grand Noah>In this age of despair, such treasures should be held by true heroes."])
    ShowText(["Therefore, we decided to give them away so they could serve their purpose."])
    ShowTextAttributes(["People4", 0, 0, 2])
    ShowText(["\\n<Medal King>Of course, we couldn't just hand them to inexperienced people who would not be able to make any real use of them. That would truly be a waste of such valuable items..."])
    ShowTextAttributes(["grandnoa_fc1", 0, 0, 2])
    ShowText(["\\n<Queen of Grand Noah>If you are a truly skilled adventurer, you should have no trouble gathering the small medals scattered throughout the world.\n\nAnd so we decided to use these medals as a way for people to prove their worthiness."])
    ShowTextAttributes(["People4", 0, 0, 2])
    ShowText(["\\n<Medal King>To grant the treasures of the royal family to those with the power to carve open the future... It is for this purpose that we continue to collect these medals."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>I see, so that was why..."])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya>Admit it, you just want those small medals, don't you? Clearly you're just using the royal family's treasure to get adventurers like us to do the work for you..."])
    ShowTextAttributes(["grandnoa_fc1", 2, 0, 2])
    ShowText(["\\n<Queen of Grand Noah>........."])
    ShowTextAttributes(["People4", 0, 0, 2])
    ShowText(["\\n<Medal King>........."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>...You're not going to deny it at all?"])
    ShowTextAttributes(["People4", 0, 0, 2])
    ShowText(["\\n<Medal King>...In any case, I'm glad you all came to find me."])
    ShowText(["I'm little more than a wandering spirit, now, but I will assist you in any way I can."])
    ShowTextAttributes(["People4", 0, 0, 2])
    ShowText(["\\n<Medal King>To begin with, let me give you this."])
    ShowText(["No need for any medals, it's a gift for rekindling this old flame..."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeWeapons([279, 0, 0, 1])
    ChangeArmor([316, 0, 0, 1, false])
    ShowTextAttributes(["People4", 0, 0, 2])
    ShowText(["\\n<Medal King>From this day forward, the Medal King will return to his quest. Brave hero, collect small medals along your journey and come to me to claim your rewards..."])
    ShowTextAttributes(["grandnoa_fc1", 1, 0, 2])
    ShowText(["\\n<Queen of Grand Noah>Luka, thanks to you, I've been able to find the first Medal King."])
    ShowText(["Please, accept this as a token of my gratitude..."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([28, 0, 0, 1])
    ChangeItems([29, 0, 0, 1])
    ChangeItems([31, 0, 0, 1])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>That's that request taken care of."])
    ShowText(["All right, let's continue our adventure!"])
    PlayBGM(["RPG::BGM(@name=\"mura1\", @volume=100, @pitch=100)"])
    Script(["gain_medal(2109)"])
    ExitEventProcessing([])
    Empty([])

  Page 2
    ShowTextAttributes(["People4", 0, 0, 2])
    ShowText(["\\n<Medal King>I am the mysterious Medal King..."])
    ShowText(["I can award you with some valuable items in exchange for your small medals."])
    CallCommonEvent([140])
    ExitEventProcessing([])
    Empty([])

CommonEvent 85
Name = "EV085"

  Page 0
    ConditionalBranch([1, 1001, 0, 5, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Girl>All sorts of items are hidden in pots, barrels, and drawers. You aren't an adventurer unless you check every one."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Girl>You should hurry to the temple right now though. Sonya looked incredibly mad."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 6, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Girl>It sounds like there's a wee bit of trouble going on at your place. Don't forget to check those pots though!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 12, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Girl>All sorts of items are hidden in pots, barrels, and drawers. You aren't an adventurer unless you check every one."])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Village Girl>Oh, if it isn't Sonya. Hmm, so you're going with him after all..."])
        ShowTextAttributes(["sonia_fc1", 1, 0, 2])
        ShowText(["\\n<Sonya>Yes... It's too dangerous for Luka to go alone."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Village Girl>Sure it would be. Good luck adventuring, and with Luka too..."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 29, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Girl>If it isn't Luka, it's been a while. Are you properly checking all barrels, pots and drawers...?"])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Village Girl>Also, Sonya... how is it?"])
        ShowTextAttributes(["sonia_fc2", 0, 0, 2])
        ShowText(["\\n<Sonya>How you ask, we're not really..."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Village Girl>Your biggest advantage is your childhood friend position. It shines while you're still in the countryside."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Village Girl>But once you leave on an adventure and learn the world outside... Luka won't stop once he experiences temptation, and you won't be able to stop him...!"])
        ShowTextAttributes(["sonia_fc1", 7, 0, 2])
        ShowText(["\\n<Sonya>......"])
        ConditionalBranch([4, 152, 0])
          ShowTextAttributes(["lamias_fc1", 0, 0, 2])
          ShowText(["\\n<Nefertiti Lamias>Love stories! This is getting fired up!"])
          ShowTextAttributes(["lamias_fc1", 1, 0, 2])
          ShowText(["\\n<Nefertiti Lamias>There were no love affairs in the Pyramid... just dried people and snakes."])
          ShowTextAttributes(["lamias_fc1", 2, 0, 2])
          ShowText(["\\n<Nefertiti Lamias>By the way, does this village have a shop with tasty sweets?"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Village Girl>Ahaha, no way there are. At most we have cookies and candies."])
          ShowTextAttributes(["lamias_fc1", 3, 0, 2])
          ShowText(["\\n<Nefertiti Lamias>What's with that, then even the Pyramid is better..."])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["The Village Girl and Nefertiti Lamias are engaged in girls talk..."])
          Empty([])
        BranchEnd([])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1001, 0, 30, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Village Girl>Luka is amazing!\nIf I became such a hero, can I screw him?"])
      ConditionalBranch([1, 1142, 0, 62, 2])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["sonia_fc1", 5, 0, 2])
          ShowText(["\\n<Sonya>......"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Village Girl>It's a joke, Sonya.\nRegardless, how about you?"])
          ShowTextAttributes(["sonia_fc1", 7, 0, 2])
          ShowText(["\\n<Sonya>Well, as you can guess..."])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Village Girl>Don't you know that when Luka became a hero, you've gotten more powerful rivals? You'll have to compete with many princesses, you know?"])
          ShowTextAttributes(["sara_fc1", 1, 0, 2])
          ShowText(["\\n<Sara>W-what? What are you talking about? If it's love stories, count me in."])
          ShowTextAttributes(["sonia_fc4", 0, 0, 2])
          ShowText(["\\n<Sonya>It may already be too late..."])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 86
Name = "EV086"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Caution: Poison marsh ahead"])
    Empty([])

CommonEvent 87
Name = "EV087"

  Page 0
    ControlSwitches([2038, 2038, 0])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Mysterious Youth>Wa-wait! Don't run away! Wait...!"])
    PlayBGM(["RPG::BGM(@name=\"\", @volume=100, @pitch=100)"])
    PlaySE(["RPG::SE(@name=\"Skill2\", @pitch=100, @volume=80)"])
    TintScreen(["Tone(@red=-100.0, @green=-100.0, @blue=-100.0, @gray=0.0)", 30, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Time stopped!"])
    SetEventLocation([76, 0, 20, 23, 8])
    Wait([60])
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 30, true])
    PlayBGM(["RPG::BGM(@name=\"mura1\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_nero_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    Script(["gain_medal(2005)"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>...Hello, you must be Luka. My name is Nero, a simple traveler passing through."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Whoa!"])
    ConditionalBranch([0, 4, 0])
      ShowPicture([5, "80_nero_st01b", 0, 0, 150, 0, 100, 100, 255, 0])
      ShowPicture([6, "80_alice_st82", 0, 0, -150, 0, 100, 100, 255, 0])
      ShowTextAttributes(["alice_fc6", 1, 0, 2])
      ShowText(["\\n<Alice>Simply a traveler passing through!? Wearing that?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowPicture([6, "80_iriasu_st38", 0, 0, -150, 70, 100, 100, 255, 0])
      ShowPicture([5, "80_nero_st01b", 0, 0, 150, 0, 100, 100, 255, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>And you simply happened to interfere with spacetime while you were passing through!?"])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_nero_st03b", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero>S-sorry..."])
    ErasePicture([6])
    ShowPicture([5, "80_nero_st01b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Anyway, what do you want with me?"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>Oh, nothing at all. I just heard you were beginning a journey and figured I'd take a look before you left."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>......"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This guy is incredibly suspicious... People who call this much attention to themselves are especially unusual around here."])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>You know, I'm really surprised to see how many people in this village can use magic."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>It's not just here. Magic is used routinely all over the world thanks to all the extra mana in the air after the Great Disaster."])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>Mana...?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Umm, it's just shorthand for dark and holy energy. Sorry, I'm not a magical scholar or anything."])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>I see... Sorry for the strange question. I could never imagine seeing this much magic being used in my hometown."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Places that don't use magic are rare these days. Are people deeply faithful to Ilias where you're from?"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>Hmm, I guess you could say that..."])
    ShowPicture([6, "80_sonia_m1_st01", 0, 0, -170, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_nero_st03b", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero>...?"])
    ShowPicture([6, "80_sonia_m1_st11", 0, 0, -170, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>...? Is something on my face?"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>No, my apologies. You are...?"])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>I'm Sonya, Luka's childhood friend."])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero>Huh? He doesn't have a childhood friend..."])
    ShowPicture([6, "80_sonia_m1_st19", 0, 0, -170, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya>Well I'm right here in the flesh!"])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero>......"])
    ShowPicture([5, "80_nero_st01b", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>Sorry again, my mistake. You have my sincerest apologies for disturbing you."])
    ShowPicture([6, "80_sonia_m1_st11", 0, 0, -170, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>Umm, I'm not particularly mad or anything..."])
    ErasePicture([6])
    ShowPicture([5, "80_nero_st01b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>Goodbye, until we meet again. I pray you have safe travels."])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([5])
    SetMoveRoute([76, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=false, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[4])\", \"RPG::MoveCommand(@code=30, @parameters=[4])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>What a strange man..."])
    ConditionalBranch([0, 4, 0])
      ShowPicture([5, "80_alice_st71", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Perhaps he's related to that rabbit somehow..."])
      ShowPicture([6, "80_alice_st71", 0, 0, -150, 0, 100, 100, 255, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowPicture([5, "80_iriasu_st33", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>He seemed to know more than he was letting on. It's possible he's connected to my current situation somehow..."])
      ShowPicture([6, "80_iriasu_st33", 0, 0, -150, 70, 100, 100, 255, 0])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_sonia_m1_st11", 0, 0, 160, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>Yeah, he didn't seem like a bad guy though, just unbelievably fishy."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Who in the world was that guy..."])
    ControlSwitches([2038, 2038, 1])
    ControlSwitches([2028, 2028, 0])
    ControlSwitches([100, 100, 1])
    ErasePicture([5])
    ErasePicture([6])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 88
Name = "EV088"

  Page 0
    ControlSwitches([2038, 2038, 0])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Mysterious Youth>Wa-wait! Don't run away! Wait...!"])
    PlayBGM(["RPG::BGM(@name=\"\", @volume=100, @pitch=100)"])
    PlaySE(["RPG::SE(@name=\"Skill2\", @pitch=100, @volume=80)"])
    TintScreen(["Tone(@red=-100.0, @green=-100.0, @blue=-100.0, @gray=0.0)", 30, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Time stopped!"])
    SetEventLocation([76, 0, 21, 23, 8])
    Wait([60])
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 30, true])
    PlayBGM(["RPG::BGM(@name=\"mura1\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_nero_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    Script(["gain_medal(2005)"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>...Hello, you must be Luka. My name is Nero, a simple traveler passing through."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Whoa!"])
    ConditionalBranch([0, 4, 0])
      ShowPicture([5, "80_nero_st01b", 0, 0, 150, 0, 100, 100, 255, 0])
      ShowPicture([6, "80_alice_st82", 0, 0, -150, 0, 100, 100, 255, 0])
      ShowTextAttributes(["alice_fc6", 1, 0, 2])
      ShowText(["\\n<Alice>Simply a traveler passing through!? Wearing that?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowPicture([6, "80_iriasu_st38", 0, 0, -150, 70, 100, 100, 255, 0])
      ShowPicture([5, "80_nero_st01b", 0, 0, 150, 0, 100, 100, 255, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>And you simply happened to interfere with space-time while you were passing through!?"])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_nero_st03b", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero>S-sorry..."])
    ErasePicture([6])
    ShowPicture([5, "80_nero_st01b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Anyway, what do you want with me?"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>Oh, nothing at all. I just heard you were beginning a journey and figured I'd take a look before you left."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>......"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This guy is incredibly suspicious... People who call this much attention to themselves are especially unusual around here."])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>You know, I'm really surprised to see how many people in this village can use magic."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>It's not just here. Magic is used routinely all over the world thanks to all the extra mana in the air after the Great Disaster."])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>Mana...?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Umm, it's just shorthand for dark and holy energy. Sorry, I'm not a magical scholar or anything."])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>I see... Sorry for the strange question. I could never imagine seeing this much magic being used in my hometown."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Places that don't use magic are rare these days. Are people deeply faithful to Ilias where you're from?"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>Hmm, I guess you could say that..."])
    ShowPicture([6, "80_sonia_m1_st01", 0, 0, -170, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_nero_st03b", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero>...?"])
    ShowPicture([6, "80_sonia_m1_st11", 0, 0, -170, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>...? Is something on my face?"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>No, my apologies. You are...?"])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>I'm Sonya, Luka's childhood friend."])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero>Huh? He doesn't have a childhood friend..."])
    ShowPicture([6, "80_sonia_m1_st19", 0, 0, -170, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya>Well I'm right here in the flesh!"])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero>......"])
    ShowPicture([5, "80_nero_st01b", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>Sorry again, my mistake. You have my sincerest apologies for disturbing you."])
    ShowPicture([6, "80_sonia_m1_st11", 0, 0, -170, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>Umm, I'm not particularly mad or anything..."])
    ErasePicture([6])
    ShowPicture([5, "80_nero_st01b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>Goodbye, until we meet again. I pray you have safe travels."])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([5])
    SetMoveRoute([76, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=false, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[4])\", \"RPG::MoveCommand(@code=30, @parameters=[4])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>What a strange man..."])
    ConditionalBranch([0, 4, 0])
      ShowPicture([5, "80_alice_st71", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Perhaps he's related to that rabbit somehow..."])
      ShowPicture([6, "80_alice_st71", 0, 0, -150, 0, 100, 100, 255, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowPicture([5, "80_iriasu_st33", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>He seemed to know more than he was letting on. It's possible he's connected to my current situation somehow..."])
      ShowPicture([6, "80_iriasu_st33", 0, 0, -150, 70, 100, 100, 255, 0])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_sonia_m1_st11", 0, 0, 160, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>Yeah, he didn't seem like a bad guy though, just unbelievably fishy."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Who in the world was that guy..."])
    ControlSwitches([2038, 2038, 1])
    ControlSwitches([2028, 2028, 0])
    ControlSwitches([100, 100, 1])
    ErasePicture([5])
    ErasePicture([6])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 89
Name = "EV089"

  Page 0
    ControlSwitches([2038, 2038, 0])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Mysterious Youth>Wa-wait! Don't run away! Wait...!"])
    PlayBGM(["RPG::BGM(@name=\"\", @volume=100, @pitch=100)"])
    PlaySE(["RPG::SE(@name=\"Skill2\", @pitch=100, @volume=80)"])
    TintScreen(["Tone(@red=-100.0, @green=-100.0, @blue=-100.0, @gray=0.0)", 30, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Time stopped!"])
    SetEventLocation([76, 0, 35, 7, 4])
    Wait([60])
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 30, true])
    PlayBGM(["RPG::BGM(@name=\"mura1\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_nero_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    Script(["gain_medal(2005)"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>...Hello, you must be Luka. My name is Nero, a simple traveler passing through."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Whoa!"])
    ConditionalBranch([0, 4, 0])
      ShowPicture([5, "80_nero_st01b", 0, 0, 150, 0, 100, 100, 255, 0])
      ShowPicture([6, "80_alice_st82", 0, 0, -150, 0, 100, 100, 255, 0])
      ShowTextAttributes(["alice_fc6", 1, 0, 2])
      ShowText(["\\n<Alice>Simply a traveler passing through!? Wearing that?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowPicture([6, "80_iriasu_st38", 0, 0, -150, 70, 100, 100, 255, 0])
      ShowPicture([5, "80_nero_st01b", 0, 0, 150, 0, 100, 100, 255, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>And you simply happened to interfere with space-time while you were passing through!?"])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_nero_st03b", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero>S-sorry..."])
    ErasePicture([6])
    ShowPicture([5, "80_nero_st01b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Anyway, what do you want with me?"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>Oh, nothing at all. I just heard you were beginning a journey and figured I'd take a look before you left."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>......"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This guy is incredibly suspicious... People who call this much attention to themselves are especially unusual around here."])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>You know, I'm really surprised to see how many people in this village can use magic."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>It's not just here. Magic is used routinely all over the world thanks to all the extra mana in the air after the Great Disaster."])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>Mana...?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Umm, it's just shorthand for dark and holy energy. Sorry, I'm not a magical scholar or anything."])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>I see... Sorry for the strange question. I could never imagine seeing this much magic being used in my hometown."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Places that don't use magic are rare these days. Are people deeply faithful to Ilias where you're from?"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>Hmm, I guess you could say that..."])
    ShowPicture([6, "80_sonia_m1_st01", 0, 0, -170, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_nero_st03b", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero>...?"])
    ShowPicture([6, "80_sonia_m1_st11", 0, 0, -170, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>...? Is something on my face?"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>No, my apologies. You are...?"])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>I'm Sonya, Luka's childhood friend."])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero>Huh? He doesn't have a childhood friend..."])
    ShowPicture([6, "80_sonia_m1_st19", 0, 0, -170, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya>Well I'm right here in the flesh!"])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero>......"])
    ShowPicture([5, "80_nero_st01b", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>Sorry again, my mistake. You have my sincerest apologies for disturbing you."])
    ShowPicture([6, "80_sonia_m1_st11", 0, 0, -170, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>Umm, I'm not particularly mad or anything..."])
    ErasePicture([6])
    ShowPicture([5, "80_nero_st01b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>Goodbye, until we meet again. I pray you have safe travels."])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([5])
    SetMoveRoute([76, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=false, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[4])\", \"RPG::MoveCommand(@code=30, @parameters=[4])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>What a strange man..."])
    ConditionalBranch([0, 4, 0])
      ShowPicture([5, "80_alice_st71", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Perhaps he's related to that rabbit somehow..."])
      ShowPicture([6, "80_alice_st71", 0, 0, -150, 0, 100, 100, 255, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowPicture([5, "80_iriasu_st33", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>He seemed to know more than he was letting on. It's possible he's connected to my current situation somehow..."])
      ShowPicture([6, "80_iriasu_st33", 0, 0, -150, 70, 100, 100, 255, 0])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_sonia_m1_st11", 0, 0, 160, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>Yeah, he didn't seem like a bad guy though, just unbelievably fishy."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Who in the world was that guy..."])
    ControlSwitches([2038, 2038, 1])
    ControlSwitches([2028, 2028, 0])
    ControlSwitches([100, 100, 1])
    ErasePicture([5])
    ErasePicture([6])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 90
Name = "EV090"

  Page 0
    ControlSwitches([2038, 2038, 0])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Mysterious Youth>Wa-wait! Don't run away! Wait...!"])
    PlayBGM(["RPG::BGM(@name=\"\", @volume=100, @pitch=100)"])
    PlaySE(["RPG::SE(@name=\"Skill2\", @pitch=100, @volume=80)"])
    TintScreen(["Tone(@red=-100.0, @green=-100.0, @blue=-100.0, @gray=0.0)", 30, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Time stopped!"])
    SetEventLocation([76, 0, 35, 8, 4])
    Wait([60])
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 30, true])
    PlayBGM(["RPG::BGM(@name=\"mura1\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_nero_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    Script(["gain_medal(2005)"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>...Hello, you must be Luka. My name is Nero, a simple traveler passing through."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Whoa!"])
    ConditionalBranch([0, 4, 0])
      ShowPicture([5, "80_nero_st01b", 0, 0, 150, 0, 100, 100, 255, 0])
      ShowPicture([6, "80_alice_st82", 0, 0, -150, 0, 100, 100, 255, 0])
      ShowTextAttributes(["alice_fc6", 1, 0, 2])
      ShowText(["\\n<Alice>Simply a traveler passing through!? Wearing that?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowPicture([6, "80_iriasu_st38", 0, 0, -150, 70, 100, 100, 255, 0])
      ShowPicture([5, "80_nero_st01b", 0, 0, 150, 0, 100, 100, 255, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>And you simply happened to interfere with space-time while you were passing through!?"])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_nero_st03b", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero>S-sorry..."])
    ErasePicture([6])
    ShowPicture([5, "80_nero_st01b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Anyway, what do you want with me?"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>Oh, nothing at all. I just heard you were beginning a journey and figured I'd take a look before you left."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>......"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This guy is incredibly suspicious... People who call this much attention to themselves are especially unusual around here."])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>You know, I'm really surprised to see how many people in this village can use magic."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>It's not just here. Magic is used routinely all over the world thanks to all the extra mana in the air after the Great Disaster."])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>Mana...?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Umm, it's just shorthand for dark and holy energy. Sorry, I'm not a magical scholar or anything."])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>I see... Sorry for the strange question. I could never imagine seeing this much magic being used in my hometown."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Places that don't use magic are rare these days. Are people deeply faithful to Ilias where you're from?"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>Hmm, I guess you could say that..."])
    ShowPicture([6, "80_sonia_m1_st01", 0, 0, -170, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_nero_st03b", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero>...?"])
    ShowPicture([6, "80_sonia_m1_st11", 0, 0, -170, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>...? Is something on my face?"])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>No, my apologies. You are...?"])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>I'm Sonya, Luka's childhood friend."])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero>Huh? He doesn't have a childhood friend..."])
    ShowPicture([6, "80_sonia_m1_st19", 0, 0, -170, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya>Well I'm right here in the flesh!"])
    ShowTextAttributes(["nero_fc1", 2, 0, 2])
    ShowText(["\\n<Nero>......"])
    ShowPicture([5, "80_nero_st01b", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>Sorry again, my mistake. You have my sincerest apologies for disturbing you."])
    ShowPicture([6, "80_sonia_m1_st11", 0, 0, -170, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>Umm, I'm not particularly mad or anything..."])
    ErasePicture([6])
    ShowPicture([5, "80_nero_st01b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["nero_fc1", 0, 0, 2])
    ShowText(["\\n<Nero>Goodbye, until we meet again. I pray you have safe travels."])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([5])
    SetMoveRoute([76, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=false, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[4])\", \"RPG::MoveCommand(@code=30, @parameters=[4])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>What a strange man..."])
    ConditionalBranch([0, 4, 0])
      ShowPicture([5, "80_alice_st71", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Perhaps he's related to that rabbit somehow..."])
      ShowPicture([6, "80_alice_st71", 0, 0, -150, 0, 100, 100, 255, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowPicture([5, "80_iriasu_st33", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>He seemed to know more than he was letting on. It's possible he's connected to my current situation somehow..."])
      ShowPicture([6, "80_iriasu_st33", 0, 0, -150, 70, 100, 100, 255, 0])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_sonia_m1_st11", 0, 0, 160, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>Yeah, he didn't seem like a bad guy though, just unbelievably fishy."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Who in the world was that guy..."])
    ControlSwitches([2038, 2038, 1])
    ControlSwitches([2028, 2028, 0])
    ControlSwitches([100, 100, 1])
    ErasePicture([5])
    ErasePicture([6])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 91
Name = "EV091"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Aaah, Marie... I'll see you again tonight, Marie... Haaa..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>I'm almost broke so I should save the money, but you're just too good, Marie..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["160"])
    ShowTextAttributes(["wormv_fc1", 1, 0, 2])
    ShowText(["\\n<Julia>Oh my, such an energetic youth. I'd like to have a piece of him too..."])
    ExitEventProcessing([])
    Label(["286"])
    ShowTextAttributes(["witchs_fc1", 0, 0, 2])
    ShowText(["\\n<Witch>I suspect this young man will drive himself into poverty over that woman..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 92
Name = "EV092"

  Page 0
    Empty([])

  Page 1
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>I've been curious about it ever since I was small... but why is there a cactus growing in a place like this?"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I've been curious about it ever since I was small... but why is there a cactus growing in a place like this?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["saboten_fc1", 0, 0, 2])
    ShowText(["\\n<Casta>Miss cactus, could you answer a question for me? What are you doing in a place like this...?"])
    ShowTextAttributes(["saboten_fc1", 0, 0, 2])
    ShowText(["\\n<Casta>Hmm-mmm..."])
    ShowTextAttributes(["saboten_fc1", 0, 0, 2])
    ShowText(["\\n<Casta>Three hundred years ago she was a potted plant but... she grew too big and has been planted here."])
    ShowTextAttributes(["saboten_fc1", 0, 0, 2])
    ShowText(["\\n<Casta>So you are much older than I am. Ufufu..."])
    ShowTextAttributes(["saboten_fc1", 0, 0, 2])
    ShowText(["\\n<Casta>Eh? You want to return to your home in the desert...?"])
    ShowTextAttributes(["saboten_fc1", 0, 0, 2])
    ShowText(["\\n<Casta>Understood, then... fmpf!"])
    ControlVariables([1045, 1045, 0, 0, 1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Casta pulled out the cactus!"])
    ShowTextAttributes(["saboten_fc1", 0, 0, 2])
    ShowText(["\\n<Casta>Let's plant her in the Oasis of Blessings. Luka, please take care of it."])
    ExitEventProcessing([])
    Empty([])

  Page 2
    Empty([])

CommonEvent 93
Name = "EV093"

  Page 0
    ShowTextAttributes(["orc_fc1", 1, 0, 2])
    ShowText(["\\n<Hip>Rawr! The orcs are invading!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Looks like my orc companion is terrorizing people. Oh well, she probably won't cause any real trouble."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 94
Name = "EV094"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"amira\", @volume=100, @pitch=100)"])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      CallCommonEvent([322])
      Empty([])

    Else([])
      ShowTextAttributes(["amira_fc1", 0, 0, 2])
      ShowText(["\\n<Amira>You've already found me here.\nKeep searching for me elsewhere..."])
      Empty([])

    BranchEnd([])
    PlayBGM(["RPG::BGM(@name=\"mura1\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 95
Name = "EV095"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Brave Adventurer>This is the inn of that brave hero Luka...\nI suppose I should say a prayer."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["45"])
    ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
    ShowText(["\\n<Alicetroemeria>You're quite the famous hero... Fufu."])
    ExitEventProcessing([])
    Label(["538"])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich>Even my birthplace is flooded with tourists and would-be apprentices. Luka, we've both got it rough."])
    ExitEventProcessing([])
    Label(["520"])
    ShowTextAttributes(["lazarus3_fc1", 0, 0, 2])
    ShowText(["\\n<Lazarus>Your house is a bona-fide attraction. Even if you retired now, you'd never get a moment's peace..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 96
Name = "EV096"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Traveling Warrior>It is said that the hero Luka grew up in this inn.\nI am deeply moved just looking at it..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>This inn has become quite the attraction.\nHow does it feel to be known as a famous hero?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>This inn became quite the attraction indeed.\nHow does it feel to gain fame as a hero?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Kind of embarrassing, actually..."])
    Empty([])
